棒球击球中的多个视觉运动过程的时间结构:来自虚拟现实系统的见解
Naoki Saijo1, Takehiro Fukuda1, Makio Kashino1
1Human Information Science Laboratory, NTT Communication Science Laboratories, Nippon Telegraph and Telephone Corporation, Atsugi, Kanagawa, Japan.
Frontiers in psychology
|February 14, 2025
概括
这项研究揭示了棒球击球中的时间处理顺序:首先是定时,然后是决策,最后是轨迹调整. 虚拟现实 (VR) 实验表明,封闭的球场破坏了轨道调整,而不是时间或决策.
科学领域:
- 运动科学 运动科学 运动科学
- 神经科学是一个神经科学.
- 人与计算机的交互
背景情况:
- 棒球击球是一项复杂的视觉运动任务,需要快速的认知运动计算.
- 关键组成部分包括时间,决策和摆动调整,通常是单独研究的.
研究的目的:
- 探索棒球击球中的视觉运动过程的时间整合.
- 通过虚拟现实来调查球场封闭对击球表现的影响.
主要方法:
- 利用虚拟现实 (VR) 击球系统模拟各种投球 (快球,破球) 和封闭的轨迹.
- 23名职业棒球运动员执行了击球任务,并被指示在罢工时挥舞和接球.
主要成果:
- 玩家在正常情况下有效地调整时间,做出决定,调整轨迹.
- 在封闭的球场上,性能显著下降,特别是在摇摆轨迹调整中.
- 摇摆决策表现略有下降,而摇摆时间调整没有受到影响.
结论:
- 音调阻塞会影响摆动轨迹的调整,并部分影响决策,这表明大脑中的时间处理顺序.
- 大脑按顺序处理击球计算:定时,然后做决定,然后调整轨迹.
- 虚拟现实系统是研究复杂的运动技能及其潜在的神经机制的宝贵工具.
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