学习和转移:从动作视频游戏玩法角度看的视角
Daphne Bavelier1,2, C Shawn Green3
1Faculty of Psychology and Education Science, University of Geneva.
Current directions in psychological science
|February 14, 2025
概括
动作视频游戏通过提高注意力控制来提高认知技能,从而导致更快的学习和更广泛的技能概括. 这与典型的认知训练形成鲜明对比,这种训练除了训练任务之外提供了有限的好处.
科学领域:
- 认知心理学 认知心理学
- 神经科学是一个神经科学.
- 人与计算机的互动.
背景情况:
- 认知训练往往会产生有限的转移到未经训练的任务.
- 动作视频游戏 (AVG) 游戏越来越多地与认知技能增强有关.
- 从训练中获得广泛的认知益处是罕见的,使AVG效应值得注意.
研究的目的:
- 研究动作视频游戏增强认知能力的机制.
- 建议加强注意力控制通过AVG游戏中介广泛的认知益处.
- 讨论这种认知增强模型的理论和实践含义.
主要方法:
- 审查现有关于动作视频游戏对认知的影响的研究.
- 发展理论框架,提出注意力控制作为调解器.
- 在认知训练中讨论概括和学习原则.
主要成果:
- 动作视频游戏的玩法与广泛的认知技能的改善有关.
- 提升注意力控制被认为是推动这些广泛益处的主要机制.
- 这种加强的控制有助于在新任务中更快地学习和掌握技能.
结论:
- 动作视频游戏可以促进显著和广泛的认知概括.
- 提高注意力控制是AVG游戏对认知益处的一个关键因素.
- 这些发现对认知训练策略和理解学习有影响.
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