理论基础和学习效果在游戏化翻转课堂研究中的系统审查
Hatice Sancar-Tokmak1, Zerrin Dagli1
1Computer Education and Instructional Technology Department, Mersin University, Mersin, Turkey.
Evaluation review
|February 28, 2025
概括
游戏化翻转教室 (GFC) 显示出积极的学习效果,但许多研究缺乏理论依据. 将自决理论 (SDT) 等理论与GFC设计联系起来,可以提高动机和学习成果.
科学领域:
- 教育技术的教育技术
- 学习科学 学习科学
- 教学研究教学研究
背景情况:
- 游戏化翻转教室 (GFC) 是教育中的一个不断增长的趋势.
- 现有文献强调需要理论框架来增强GFC对动机,行为和学习的影响.
- 需要对GFC的理论基础进行全面的概述.
研究的目的:
- 系统地审查游戏化翻转课堂研究的理论基础.
- 分析与GFC中不同理论方法相关的学习效应.
- 确定GFC研究中使用的最普遍的理论.
主要方法:
- 进行了系统的混合研究审查 (SMSR).
- 根据预定义的纳入和排除标准,确定并分析了69项研究.
- 检查了每个研究的理论基础和报告的学习成果.
主要成果:
- 很大一部分GFC研究 (25/69) 缺乏明确的理论基础.
- 自决理论 (SDT) 是理论基础研究中最常用的理论.
- 只有三项研究将理论整合到游戏化和翻转课堂元素中.
- 有理论依据的研究报告了较高的积极学习成果 (56%) 与没有 (29%) 相比.
结论:
- GFC的研究受益于强大的理论基础,特别是自决理论.
- 未来的研究应该专注于开发和应用理论模型来设计和实施GFC.
- 将理论整合到游戏化和翻转课堂组件中,可能会产生更好的学习影响.
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