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通过自我决定与非自我决定的动机理解问题游戏:协调和强迫激情的两个调解途径
Wenjing Pan1, Jikai Sun2, Zicheng Zhu3
1School of Journalism and Communication, Renmin University of China, Beijing, China.
Cyberpsychology, behavior and social networking
|March 3, 2025
概括
自主决定的游戏动机减少了有问题的游戏,而非自主决定的动机增加了它. 这些效应分别与和和强迫性激情有关,为预防和游戏设计提供了洞察力.
科学领域:
- 心理学 心理学 心理学
- 行为科学 行为科学
- 游戏研究 游戏研究
背景情况:
- 问题游戏对心理和身体健康产生负面影响.
- 自决理论为理解动机提供了一个框架.
- 有两种类型的游戏动机存在:自决和非自决.
研究的目的:
- 检查自我决定和非自我决定的游戏动机与有问题的游戏行为之间的对立关系.
- 研究这些关联中和和痴迷激情的调解作用.
- 为防止有问题的游戏和游戏设计制定策略提供信息.
主要方法:
- 横截面调查设计. 横截面调查设计.
- 参与者:1201名中国大规模多人在线视频游戏玩家.
- 统计分析以评估动机,激情和有问题的游戏.
主要成果:
- 自主决定的游戏动机与有问题的游戏有负面关联.
- 非自主决定的游戏动机积极预测有问题的游戏.
- 和的激情调解了自我决定的动机的影响,而强迫性激情调解了非自我决定的动机的影响.
结论:
- 游戏动机类型显著影响有问题的游戏行为.
- 对游戏的热情在动机与问题游戏之间的关系中起到调解作用.
- 这些发现对开发干预措施和设计更健康的游戏环境有影响.
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