中国农村贫困儿童中的互联网游戏障碍:社会学定性研究
Kaixin Bao1, Shujie Wu2, Mohamed Oubibi3
1College of Education, Zhejiang Normal University, Jinhua, Zhejiang, People's Republic of China.
Psychology research and behavior management
|March 3, 2025
概括
在落后儿童 (LBC) 中的互联网游戏障碍 (IGD) 涉及游戏参与和复发的循环. 这些因素包括技术获取和社会影响,影响认知,健康和教育.
科学领域:
- 社会学 社会学 社会学
- 心理学 心理学 心理学
- 公共卫生 公共卫生
背景情况:
- 中国的快速城市化导致了父母的劳动移民,创造了留守儿童 (LBC) 的人口.
- 互联网游戏障碍 (IGD) 在LBC中越来越令人担忧,由于COVID-19大流行期间的屏幕时间增加而加剧.
- 了解LBC中IGD的社会学因素对于开发有针对性的干预措施至关重要.
研究的目的:
- 从社会学上分析中国留守儿童 (LBC) 中互联网游戏障碍 (IGD) 的形成,损害和促成因素.
- 通过深入的数据收集和分析,探索LBC中IGD的过程,危害和原因.
- 提供关于IGD在这个弱势群体中的多面性质的社会学视角.
主要方法:
- 对21名6年级学生,7名家长和7名中国农村小学教师进行了深度采访.
- 数据收集发生在2022年8月15日至2023年3月25日之间,参与者同意.
- 基于理论的方法和三级编码被用于全面的数据分析.
主要成果:
- 该研究确定了LBC中IGD的四个阶段过程:进入,沉浸,退出和重新进入视频游戏.
- 关键因素包括游戏设备的普及,农村文化基础设施的不足以及父母/同龄人的影响.
- IGD对LBC的认知,身体和精神健康,学业成绩以及亲子关系产生负面影响.
结论:
- 留下的儿童的IGD是一个循环过程,受多种相互关联的因素的影响.
- 在LBC中,IGD的负面后果是普遍存在的,并且相互影响.
- 解决LBC的IGD需要涉及家庭,学校,社区和整个社会的协作努力.
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