视觉诱导的运动恶心与在执行视觉任务时的路上汽车恶心相关.
Tugrul Irmak1,2, Ksander N de Winkel1,3, Riender Happee4
1Faculty of Mechanical Engineering, Delft University of Technology, Cognitive Robotics, Delft, The Netherlands.
Experimental brain research
|March 3, 2025
概括
视觉诱导的运动性恶心预测了易患汽车病的易感性. 将虚拟现实疾病测试与运动疾病易感性问卷 (MSSQ) 结合起来,提供了一种可靠的预测方法.
科学领域:
- 人与计算机的交互
- 神经科学是一个神经科学.
- 运输工程 运输工程
背景情况:
- 运动病敏感性问卷 (MSSQ) 在现实驾驶场景中经常不足以预测运动病.
- 虚拟现实 (VR) 提供了一个可控的环境来诱导和研究运动病.
- 了解个体易感性对于减轻运动病至关重要,尤其是在未来的自动驾驶汽车中.
研究的目的:
- 为了评估视觉诱导的运动病 (VIMS) 的有效性,使用VR作为车病易感性的预测指标.
- 在自然驾驶条件下比较VIMS和MSSQ的预测能力.
- 探索VIMS,车祸和MSSQ分数之间的关系.
主要方法:
- 招募了22名参与者参加一个由两部分组成的实验,其中包括随机的VIMS和自然的汽车病测试.
- VIMS是由VR视觉场景的顺序旋转和滚动诱导的.
- 在德尔夫特的移动车辆中引起了汽车恶心,参与者执行笔记本电脑视觉任务.
主要成果:
- 自然驾驶涉及低频运动,影响自动驾驶汽车的运动病模型.
- 个人对汽车病的易感性与VIMS正相关.
- 汽车病与VIMS和MSSQ分数的相关性相似,这表明有共同的易感因子.
结论:
- 维姆斯,特别是与MSSQ结合使用时,提供了一种可靠的方法来评估个体的运动恶心易感性.
- 这些发现对设计有效的车辆运动恶心缓解策略有影响.
- 建议对更大样本和不同的视觉条件进行进一步的研究,以完善这种预测方法.
关键词:
驾驶 驾驶 在驾驶.个体变化 个体变化运动病是运动病.易感性 易感性 易感性这就是VIMS VIMS.垂体门口 (Vestibular) 是一个垂体门口.虚拟现实虚拟现实就是虚拟现实.视觉视觉 视觉 视觉 视觉 视觉 视觉更多相关视频
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