目标-攻击者-防御者 线性-二次数 指数式 随机差分游戏 具有分布式控制
IEEE transactions on cybernetics
|March 3, 2025
概括
本研究介绍了多个攻击者和防御者的随机差异游戏的分布式控制策略,在没有全球信息的情况下实现纳什平衡. 新的方法简化了复杂的游戏理论问题,提高了计算效率.
科学领域:
- 控制理论 控制理论
- 游戏理论 游戏理论
- 网络化系统 网络化系统
背景情况:
- 传统的差分游戏通常需要全球信息,这限制了它们在去中心化系统中的适用性.
- 随机元件引入了在决定性游戏模型中没有解决的复杂性.
研究的目的:
- 开发用于多代理类随机差异游戏的分布式控制策略.
- 在目标攻击者-防御者场景中,尽量减少系统合和计算复杂性.
主要方法:
- 利用拓图形理论来进行分布式设计.
- 应用正方形和拉登-尼科迪姆导数的直接完成方法.
- 分析具有预定义和自由操纵目标的场景.
主要成果:
- 针对两个目标场景,我们得出了最佳的分布式控制策略.
- 设计的策略有效地将系统推向纳什平衡.
- 消除了解决合汉密尔顿 - 雅各比方程的需要,减少了计算负载.
结论:
- 建议的分布式控制策略对于随机差异游戏是有效的.
- 该方法为传统方法提供了一个计算效率高的替代方案.
- 数字模拟验证了开发的算法的实际应用.
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