每个地方AR:用于创建自适应AR游戏场景的视觉创作系统.
IEEE transactions on visualization and computer graphics
|March 3, 2025
概括
每个地方AR是一个新的系统,用于创建增强现实 (AR) 游戏. 它帮助设计师自然地将虚拟对象集成到现实环境中,有效地实现专业质量的结果.
科学领域:
- 计算机科学 计算机科学
- 人与计算机的交互
- 游戏设计 游戏设计
背景情况:
- 增强现实 (AR) 游戏通过将虚拟元素与现实世界混合而提供沉浸式体验.
- 在AR游戏开发中的一个关键挑战是将虚拟对象自然地集成到不可预测的现实世界环境中.
- 现有的方法很难将虚拟内容与各种物理环境无地合并.
研究的目的:
- 介绍EverywhereAR,这是一个新的系统,旨在克服AR游戏场景创作中的挑战.
- 让设计师能够灵活地在各种现实环境中实现他们的创意.
- 确保虚拟对象和地集成到玩家环境中,以提高沉浸感.
主要方法:
- 开发一个设计师友好的游戏场景模板界面,用于直观的场景创作.
- 关于AR游戏场景高度可定制的集成方法的建议.
- 使用集成的AR场景图来自然地将虚拟对象放置在环境中.
主要成果:
- 每个地方的AR系统成功地生成了AR游戏场景,其质量与专业设计师创建的场景相提并论.
- 在各种模板和环境中进行的实验评估验证了系统的性能.
- 一项单独的可用性研究证实了界面的直观性和效率,可以在不到一分钟的时间内创建场景.
结论:
- 每个地方AR有效地解决了自然虚拟对象在AR游戏中集成的挑战.
- 该系统为设计人员提供了一个用户友好的工具,以创建高质量的AR游戏体验.
- 拟议的集成方法和界面显著提高了AR游戏开发的效率和可用性.
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