面向家庭的游戏化对多发性硬化症患者自我管理的影响:一种混合方法研究协议
Leily Zare1, Nahid Dehghan Nayeri2, Fatemeh Bahramnezhad2
1Department of Medical Surgical, School of Nursing and Midwifery, Tehran University of Medical Sciences, Tehran, Tehran, Iran (the Islamic Republic of).
BMJ open
|March 3, 2025
概括
本研究探讨了以家庭为导向的游戏化,以改善伊朗多发性硬化症 (MS) 患者的自我管理. 这些发现旨在通过创新的移动健康战略来加强患者护理.
科学领域:
- 神经学 神经学
- 数字健康数字健康
- 健康心理学 心理健康心理学
背景情况:
- 多发性硬化症 (MS) 是一种慢性中枢神经系统疾病,影响年轻人,造成重大生物心理社会挑战.
- 对于MS患者来说,有效的自我管理至关重要,但目前的治疗方法有限,现有的mHealth解决方案缺乏游戏化和家庭参与.
- 游戏化是一个有前途的方法,可以提高慢性疾病管理中的患者参与度和健康行为.
研究的目的:
- 调查以家庭为导向的游戏化对伊朗多发性硬化症患者自我管理能力的影响.
- 开发和评估针对多发性硬化患者及其家属量身定制的新型基于网络和卡片游戏化干预措施.
主要方法:
- 一项采用探索性顺序设计的混合方法研究,包括为收集洞察力的定性访谈.
- 基于定性发现的家庭导向游戏化策略 (基于网络和基于卡片) 的开发.
- 一个双中心,前性,单盲,并行组随机对照优越性试验,以评估干预对自我管理和自我有效性的有效性.
主要成果:
- 该研究将通过干预前后评估来评估自我管理的首要结果和自我有效性的次要结果.
- 开发的游戏化策略的可用性将在干预后进行评估.
- 样本大小将使用G-Power软件进行重新校准.
结论:
- 这项研究旨在提供证据,证明以家庭为导向的游戏化在改善伊朗MS患者自我管理方面的有效性.
- 预计这些发现将有助于开发更具吸引力和有效的数字健康干预措施,以治疗慢性神经疾病.
- 成功实施可以增强协作护理模式和MS管理中的患者结果.
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