动态重定向以与ETHD模拟的虚拟对象进行安全交互.
IEEE transactions on visualization and computer graphics
|March 7, 2025
概括
这项研究引入了动态重定向,以实现更安全,更有效的虚拟现实触觉反. 这一策略确保用户同时感受到虚拟接触并看到它,从而改善了整体用户体验.
科学领域:
- 人与计算机的交互
- 虚拟现实系统 虚拟现实系统
- 机器人和控制机器人技术
背景情况:
- 虚拟现实 (VR) 系统依赖于沉浸式感官反.
- 触觉反设备增强了VR现实性,但也带来了安全性和有效性的挑战.
- 现有的接触式触觉设备 (ETHD) 需要仔细管理用户交互,以确保安全性和及时反.
研究的目的:
- 建议和评估动态重定向策略,用于VR中的触觉反.
- 确保同时视觉和物理接触感知,以提高有效性.
- 为了保持用户的安全,在移动过程中防止与触觉设备的碰撞.
主要方法:
- 使用了一种定制的桌面遇到型触觉设备 (ETHD).
- 对26名参与者进行了一项体内用户研究.
- 两个实验用静态和移动的虚拟对象测试了该策略,比较动态重定向与无重定向和静态重定向.
主要成果:
- 与其他方法相比,动态重定向显著改善了客观和主观指标.
- 该战略成功地平衡了安全性 (防止ETHD接触) 和有效性 (同时传感反).
- 用户在虚拟环境中与视觉线索同时体验了身体接触.
结论:
- 动态重定向是虚拟现实中安全有效的触觉反的可行策略.
- 这种方法通过同步物理和视觉刺激来增强用户体验.
- 拟议的方法对现有重定向技术的显著改进,用于遇到类型的触觉设备.
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