Jove
Visualize
联系我们
JoVE
x logofacebook logolinkedin logoyoutube logo
关于 JoVE
概览领导团队博客JoVE 帮助中心
作者
出版流程编辑委员会范围与政策同行评审常见问题投稿
图书馆员
用户评价订阅访问资源图书馆顾问委员会常见问题
研究
JoVE JournalMethods CollectionsJoVE Encyclopedia of Experiments存档
教育
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab Manual教师资源中心教师网站
使用条款与条件
隐私政策
政策

相关概念视频

Vision01:24

Vision

61.7K
Vision is the result of light being detected and transduced into neural signals by the retina of the eye. This information is then further analyzed and interpreted by the brain. First, light enters the front of the eye and is focused by the cornea and lens onto the retina—a thin sheet of neural tissue lining the back of the eye. Because of refraction through the convex lens of the eye, images are projected onto the retina upside-down and reversed.
61.7K
Depth Perception and Spatial Vision01:15

Depth Perception and Spatial Vision

2.7K
Depth perception is the ability to perceive objects three-dimensionally. It relies on two types of cues: binocular and monocular. Binocular cues depend on the combination of images from both eyes and how the eyes work together. Since the eyes are in slightly different positions, each eye captures a slightly different image. This disparity between images, known as binocular disparity, helps the brain interpret depth. When the brain compares these images, it determines the distance to an object.
2.7K

您也可能阅读

相关文章

通过共同作者、期刊和引用图与本文相关的文章。

排序
Same author

How Harassment Shapes Self-Perception and Well-Being in Social VR: Evidence from a Controlled Lab Study.

IEEE transactions on visualization and computer graphics·2026
Same author

Use Case Matters: Comparing the User Experience and Task Performance Across Tasks for Embodied Interaction in VR.

IEEE transactions on visualization and computer graphics·2026
Same author

To be Healed or Hacked? - User-Centered Ethical Design for Embodied AI in Mental Health Care.

IEEE transactions on visualization and computer graphics·2026
Same author

Am I Still Me? Visual Congruence Across Reality-Virtuality and Avatar Appearance in Shaping Self-Perception and Behavior.

IEEE transactions on visualization and computer graphics·2026
Same author

The Impact of AI-Based Real-Time Gesture Generation and Immersion on the Perception of Others and Interaction Quality in Social XR.

IEEE transactions on visualization and computer graphics·2025
Same author

Virtual body image exercises for people with obesity - results on eating behavior and body perception of the ViTraS pilot study.

BMC medical informatics and decision making·2025

相关实验视频

Updated: Apr 13, 2026

A Methodology for Capturing Joint Visual Attention Using Mobile Eye-Trackers
12:39

A Methodology for Capturing Joint Visual Attention Using Mobile Eye-Trackers

Published on: January 18, 2020

7.6K

在空间计算中沉浸,注意力和协作:对使用Apple Vision Pro的工作性能进行研究.

Carolin Wienrich, David Obremski

    IEEE transactions on visualization and computer graphics
    |March 7, 2025
    PubMed
    概括

    空间计算通过可调节的沉浸增强了焦点,但减少了社交存在. 个人表现更好,沉浸不会影响协作工作.

    科学领域:

    • 人与计算机的交互
    • 认知心理学 认知心理学
    • 虚拟现实 虚拟现实 虚拟现实

    背景情况:

    • 空间计算,利用像果Vision Pro这样的设备,为工作提供可调节的沉浸感.
    • 之前的研究缺乏关于沉浸对个人和协作工作表现的影响的系统研究.

    研究的目的:

    • 研究空间计算中的不同沉浸水平如何影响选择性注意力,社交存在和任务执行.
    • 确定沉浸对个人与协作工作和用户体验的影响.

    主要方法:

    • 实证研究涉及使用Apple Vision Pro的参与者,具有三个沉浸级别 (高,中,低).
    • 任务包括个人和协作工作,测量选择性注意力,社交存在,深度感知和用户体验.

    主要成果:

    • 选择性注意力随着沉浸水平的提高而显著改善.
    • 随着沉浸程度的增加,社交存在减少了.
    • 个人任务表现通常比协作任务表现更好,但沉浸没有影响协作结果.
    • 没有观察到对深度感知或用户体验的不良影响.

    结论:

    • 在空间计算中进行可调节的沉浸可以增强专注的个人工作,但可能会减少社交联系.

    更多相关视频

    Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios
    06:02

    Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios

    Published on: October 6, 2020

    2.2K
    Eye Tracking During A Complex Aviation Task For Insights Into Information Processing
    07:48

    Eye Tracking During A Complex Aviation Task For Insights Into Information Processing

    Published on: April 4, 2025

    167

    相关实验视频

    Last Updated: Apr 13, 2026

    A Methodology for Capturing Joint Visual Attention Using Mobile Eye-Trackers
    12:39

    A Methodology for Capturing Joint Visual Attention Using Mobile Eye-Trackers

    Published on: January 18, 2020

    7.6K
    Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios
    06:02

    Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios

    Published on: October 6, 2020

    2.2K
    Eye Tracking During A Complex Aviation Task For Insights Into Information Processing
    07:48

    Eye Tracking During A Complex Aviation Task For Insights Into Information Processing

    Published on: April 4, 2025

    167
  • 平衡沉浸和社交互动对于优化专业环境中的空间计算至关重要.
  • 需要进一步的研究才能充分理解空间计算对未来工作环境的影响.