在数字认真的游戏设计框架中识别关键原则和共同点:范围审查
Raluca Ionela Maxim1, Joan Arnedo-Moreno1
1Universitat Oberta de Catalunya, Barcelona, Spain.
JMIR serious games
|March 7, 2025
概括
本综述综合了数字严游戏设计框架 (DSGDFWs),以提高游戏学习和行为改变的有效性. 提出了一个四个阶段的过程,为创造有影响力的严游戏提供了指导方针.
科学领域:
- 游戏设计 游戏设计
- 人与计算机的交互
- 教育技术的教育技术
背景情况:
- 数字严游戏 (DSG) 提供了学习和行为改变的潜力.
- DSG的有效性取决于设计质量.
- 设计框架指导创建具有影响力的DSG用于教育,健康和社会目的.
研究的目的:
- 审查,分析和合成关于数字娱乐和DSG设计框架的文献.
- 在DSGDFW中识别设计原则,共同点,依赖性,缺口和机会.
- 提出一个综合的四阶段设计过程,以创建有效的DSG.
主要方法:
- 一个两阶段的方法:范围文献审查和集群分析.
- 搜索了符合PRISMA 2020指南的7个数据库.
- 包括评估数字游戏设计框架的论文;集群分析分类数据.
主要成果:
- 47篇论文产生了47个框架 (16个娱乐,31个DSGDFW).
- 主题分析揭示了模式,共同点,依赖性和差距.
- 确定了同情设计和人工智能集成的机会,最终形成了四阶段设计基线.
结论:
- DSGDFW增强了学习,行为改变和社会影响的严游戏有效性.
- 限制源于DSG开发和部署中的特定环境限制.
- 未来的工作应该完善框架,使其适应不同的环境,并整合新兴技术.
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