在桌面AR系统中比较3D和2D显示空间之间的跨现实过渡技术
IEEE transactions on visualization and computer graphics
|March 10, 2025
概括
这项研究探讨了虚拟对象在3D增强现实 (AR) 和2D显示器之间进行过渡. 在混合AR设置中,以鼠标为基础的技术是首选的,以实现更快的转换和更轻松的对象操纵.
科学领域:
- 人与计算机的交互
- 虚拟现实 虚拟现实 虚拟现实
- 增强现实是一种增强现实.
背景情况:
- 增强现实 (AR) 设备和传统桌面设置的扩散需要在3D和2D环境之间无地进行虚拟对象过渡的方法.
- 未来的混合接口将需要高效的用户交互,以便在显示空间之间传输虚拟对象.
研究的目的:
- 调查和比较用户的性能和偏好不同技术的3DAR和2D显示空间之间的虚拟对象过渡的虚拟对象.
- 了解混合显示环境中混合交互方法的可用性.
主要方法:
- 开发和评估了三种虚拟对象转换技术:基于鼠标的,基于手的和模式开关.
- 进行了一项用户研究 (N=24) 对这些技术进行比较,再加上一个自由切换条件,用于涉及虚拟操作和放置的任务.
- 评估用户偏好和性能指标,包括过渡速度和心理需求.
主要成果:
- 模式切换技术导致了更高的精神需求,并且用户不太喜欢它.
- 基于鼠标的技术表现出卓越的性能,使虚拟对象转换速度更快.
- 参与者更喜欢基于鼠标的方法,因为它在转移物体和执行细微调整方面的效率较高.
结论:
- 基于鼠标的交互是一种有效和首选的方法,用于将虚拟对象在混合设置中的3D AR和2D显示之间进行过渡.
- 优化过渡技术对于增强混合现实环境中的用户体验和效率至关重要.
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