阿凡达重定位对指针和对话式沟通的影响
IEEE transactions on visualization and computer graphics
|March 11, 2025
概括
虚拟现实形象运动重定位影响通信. 保持手或脚的位置可以确保指针的准确性,而姿势转移会影响VR角色的社会认知.
科学领域:
- 人与计算机的交互
- 虚拟现实 虚拟现实 虚拟现实
- 计算机图形 计算机图形
背景情况:
- 在虚拟现实 (VR) 中与化身互动,允许用户体现不同的角色.
- 与用户相对缩放化身需要运动重定位,影响功能和社交沟通.
- 现有的重定位方法往往保持用户的姿势或肢体的位置.
研究的目的:
- 调查不同的运动重定位策略如何影响avatar指向精度和空间感知.
- 分析重定位对第三人格化身的社交沟通和感知个性的影响.
- 探索化身缩放和重定位对VR用户体验的影响.
主要方法:
- 进行了三项研究,重点关注第三人称观察到的化身.
- 建立了近场化身指针准确度的基线 (大约. 5厘米) 的长度.
- 通过直接姿势转移与定位手/脚约束以及语义反向动力学评估了运动重定位.
主要成果:
- 用定位手束保持指针准确度,但通过直接姿势转移降低.
- 语义反向动力学可以通过调整指尖指向方向来保持准确性.
- 重定位方法稍微改变了被感知到的化身人格,影响了社交沟通,尤其是大幅度的比例变化.
结论:
- 运动重定位显著影响虚拟现实中的化身通信的功能 (例如,指点准确度) 和社会 (例如,感知人格) 方面.
- 定位约束在功能准确性和社会感知之间提供了平衡.
- 重定位对社交沟通的影响可能取决于任务,并受到avatar比例差异的影响.
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