可编辑网格动画基于可控制粒子的实时XR建模

概括

本研究介绍了一种通用粒子控制方案,用于XR中的实时可编辑网格动画. 新方法提高了复杂结构和多个目标的控制精度,改进了XR动画应用程序.

相关概念视频

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Virtual Work for a System of Connected Rigid Bodies

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Mesh Analysis01:20

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Planar Rigid-Body Motion01:22

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Relative Motion Analysis using Rotating Axes01:25

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Relative Motion Analysis using Rotating Axes-Problem Solving01:29

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