可编辑网格动画基于可控制粒子的实时XR建模
IEEE transactions on visualization and computer graphics
|March 11, 2025
概括
本研究介绍了一种通用粒子控制方案,用于XR中的实时可编辑网格动画. 新方法提高了复杂结构和多个目标的控制精度,改进了XR动画应用程序.
科学领域:
- 计算机图形和虚拟现实
- 人与计算机的交互
- 动画和模拟 动画和模拟
背景情况:
- 在扩展现实 (XR) 中实时生成可编辑网格动画至关重要,但具有挑战性.
- 现有的方法难以缓慢生成,形状模拟不准确,需要手动调整.
- 同时控制多个目标模型并实现高保真度仍然是显著的局限性.
研究的目的:
- 在XR中开发基于粒子的可编辑网格生成的通用控制方案.
- 克服现有方法在速度,准确性和多模型控制方面的局限性.
- 为了使XR动画应用程序能够精确和高效地创建平滑的可编辑网格.
主要方法:
- 提出了一种利用目标采样特征的通用颗粒控制方案.
- 介绍了基于空间特征的粒子合的空间自适应控制算法.
- 实施了边界校正技术和适应距离的粒子碎片化机制.
主要成果:
- 与现有方法相比,在控制复杂结构和生成多个目标方面表现出卓越的性能.
- 实现复杂结构和目标的增强控制精度,即使采用稀疏的模型采样.
- 保持高稳定性和效率,始终提供出色的结果.
结论:
- 拟议的方法有效地解决了XR的实时可编辑网格动画中的局限性.
- 它可以实现精确的控制,高效地生成多个目标,以及高保真度的网格动画.
- 该算法适合集成到虚拟现实 (VR) 和增强现实 (AR) 动画应用程序中.
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