:

Francesca Anderle1, Angela Cattoni2, Paola Venuti1

  • 1Laboratory of Observation, Diagnosis, and Education (ODFLab), Department of Psychology and Cognitive Science, University of Trento, Rovereto, Italy.

概括

游戏化的数字工具在提高特殊教育需求 (SEN) 儿童的阅读和写作技能方面表现有前途. 虽然有效,但需要个性化方法才能在SEN群体中取得显著的收益.

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