一个体现的身体形态学任务,用于在虚拟现实中调查自我形象的比例感知
IEEE transactions on visualization and computer graphics
|March 18, 2025
概括
虚拟现实 (VR) 身体感知研究显示,用户高估了腿的长度. 虚拟现实中的体现影响自我感知,但虚拟的人类存在不会改变身体的判断.
科学领域:
- 心理学 心理学 心理学
- 人与计算机的交互
- 神经科学是一个神经科学.
背景情况:
- 身体感知容易受到视觉刺激的影响,受到扭曲的影响.
- 虚拟现实 (VR) 允许与自己的身体不相似的化身体现,反映现实世界的身体判断不准确性.
研究的目的:
- 在沉浸式VR中调查健康个体对身体形态的自我感知.
- 检查虚拟人类与人共同存在对身体自我感知在化身体现期间的影响.
主要方法:
- 参与者在虚拟现实中体现了各种不同身体比例的各种化身.
- 身体形态学的判断与化身和感知自己的身体之间的比较.
- 在共同存在任务中评估了虚拟代理人的外表的影响.
主要成果:
- 观察到持续高估了参与者自己的腿长度.
- 同时存在的虚拟代理的出现并没有显著影响身体感知判断.
- 化身分数与身体形态判断相关,在腿短的化身中报告了较低的化身.
结论:
- 在VR中体现的体验影响着身体的自我感知,与仅仅是视觉评估不同.
- 建议具体体现的身体判断方法,强调化身体现在自我感知准确性中的作用.
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