有问题的游戏和游戏障碍的时间稳定性:系统性审查和元分析
An-Pyng Sun1, Chih-Hsiang Ho2, Daria J Kuss3
1School of Social Work, Greenspun College of Urban Affairs, University of Nevada Las Vegas, 4505 S. Maryland Parkway, Las Vegas, Nevada 89154, United States.
Addictive behaviors reports
|March 24, 2025
概括
问题性游戏障碍表现为中度持续性,34-45%的个体在随访时符合标准. 症状严重程度也保持稳定,这表明游戏障碍需要进一步的诊断研究.
科学领域:
- 精神病学是一个精神病学.
- 心理学 心理学 心理学
- 行为科学 行为科学
背景情况:
- 将问题游戏归类为正式的精神病诊断需要了解其时间稳定性.
- 评估游戏障碍症状是暂时的还是持续的,对于诊断有效性至关重要.
研究的目的:
- 调查有问题的游戏和游戏障碍的时间稳定性.
- 通过文献综述和元分析来评估分类和维度稳定性.
主要方法:
- 进行了PubMed,PsycINFO和SCOPUS.com的50项纵向研究的文献综述和元分析.
- 使用MetaXL分析了分类稳定性,并通过相关性分析评估了维度稳定性.
主要成果:
- 在2年后,分类稳定率为34-38%,在1年后为43-45%,表明显著的持续性.
- 维度稳定性是积极的,并且具有统计学意义,随着时间的推移,症状严重程度与中等至高相关性.
- 主要包括青少年群体,影响了分类稳定率的概括性.
结论:
- 有问题的游戏/游戏障碍表现出适度的时间稳定性,可与人格和博障碍相提并论,但不如一些主要的精神疾病.
- 诸如疾病严重程度,人群类型 (临床与非临床) 和年龄等因素会影响时间稳定性.
- 进一步的方法严格的纵向研究是必要的,以充分理解游戏障碍的时间动态.
相关概念视频
Quality Assurance
Quality assurance is the overarching term used to describe the activities employed to ensure the proper performance of a system. These activities can be classified into three categories: quality control, quality assessment, and internal corrective measures. Typically, these activities work cyclically: quality control is performed before and during the analysis, while quality assessment occurs during and after the investigation. Internal corrective measures are implemented based on the findings...
Transient and Steady-state Response
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These test signals are integral in designing control systems to exhibit two key performance aspects: transient response and steady-state response.


