相关实验视频
Updated: Jul 21, 2026

Control of Eating Behavior Using a Novel Feedback System
Published on: May 8, 2018
针对肥胖和超重的预防和治疗的游戏化干预:一个范围审查
Serena Pesce1, Giulia Villa, Andrea Poliani
1Serena Pesce is a nurse at the Azienda Socio Sanitaria Territoriale Santi Paolo e Carlo Hospital in Milan, Italy. Giulia Villa and Debora Rosa are assistant professors of nursing, Andrea Poliani and Ilaria Marcomini are nursing research fellows, and Duilio F. Manara is an associate professor of nursing, all at the Center for Nursing Research and Innovation, Vita-Salute San Raffaele University, Milan, Italy. Contact author: Giulia Villa, villa.giulia@hsr.it. The authors have disclosed no potential conflicts of interest, financial or otherwise.
游戏化有望帮助个人控制体重,增加体力活动,并采用更健康的饮食. 需要进一步的研究来证实它在预防和治疗不同人群中肥胖和超重的有效性.
科学领域:
- 公共卫生 公共卫生
- 行为科学 行为科学
- 数字健康数字健康
背景情况:
- 肥胖和超重影响全球30%的人口,导致2型糖尿病和心血管疾病等慢性疾病.
- 治疗性患者教育是一个关键的策略,游戏化作为一种创新的参与工具.
研究的目的:
- 对肥胖和超重预防和治疗的游戏化工具进行范围审查.
- 探索和绘制这些游戏化干预措施的有效性.
主要方法:
- 根据JBI指南和PRISMA-ScR检查清单进行的范围审查.
- 在包括MEDLINE,CINAHL,PsycInfo,Embase,Scopus和Cochrane图书馆在内的主要数据库中进行全面的文献搜索.
主要成果:
- 评论包括六篇文章,主要来自美国,在过去八年内发表.
- 确定了三个关键主题:减肥的游戏化,促进体育活动和行为改变 (健康饮食).
结论:
- 游戏化似乎在特定亚群中对肥胖和超重的预防和治疗有效.
- 建议进行进一步的研究,以充分了解其潜力并优化其应用.
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