在受物理限制的工作场所对象操纵:与扩展现实的远程协作
Allison Bayro1, Hongju Moon2, Yalda Ghasemi3
1School of Biological Health and Systems Engineering, Arizona State University, Tempe, AZ, USA.
概括
虚拟现实 (VR) 与混合现实 (MR) 相比,增强了远程工作中的存在,并减少了远程工作中的物理压力. 这就是为什么VVR是VVR.
科学领域:
- 人与计算机的交互
- 职业健康 职业健康 职业健康
- 虚拟现实和混合现实
背景情况:
- 扩展现实 (XR) 技术为在物理限制的工作场所的远程协作提供了潜力.
- 评估不同XR模式对用户体验和生理反应的影响对于有效实施至关重要.
- 了解在VR与MR中的存在,工作量和物理需求之间的权衡对于人体工程设计至关重要.
研究的目的:
- 研究虚拟现实 (VR) 和混合现实 (MR) 对存在,工作量,对象操纵和生理反应的影响.
- 为了比较远程协作设置中的VR和MR系统与移动限制.
- 为XR系统的设计提供信息,以优化生产力和工人福祉.
主要方法:
- 在模拟远程协作任务中对VR和MR系统进行比较研究.
- 测量用户的存在感,感知工作量和对象操纵效率.
- 评估生理反应 (例如,身体应力,疲劳指标).
主要成果:
- 与MR相比,VR协作显示出更高的存在感和减少的身体运动.
- 虚拟现实系统,利用诸如远程传输之类的功能,最大限度地降低了物理压力.
- MR系统导致客观和主观的身体需求增加,这表明疲劳的可能性更大.
结论:
- 虚拟现实系统可能更适合在物理上受限制的环境中进行远程协作,这是由于增强的存在和减少的物理压力.
- 虽然MR系统提供了不同的交互可能性,但却对身体提出了更高的要求,需要仔细考虑工人的福祉.
- 未来的XR系统设计应优先考虑沉浸式协作功能和最小化体力劳动之间的平衡,以确保可持续的职业应用.
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