同时存在连续体:在虚拟现实中对重叠的世界进行门户叠加
IEEE transactions on visualization and computer graphics
|April 4, 2025
概括
本研究介绍了虚拟现实 (VR) 门户的同时存在 (SP) 连续性. 情境激活的门户覆盖对用户体验和在多个虚拟环境中的存在产生重大影响.
科学领域:
- 虚拟现实 (VR) 是一种虚拟现实.
- 人与计算机的交互 (HCI)
- 沉浸式技术 沉浸式技术
背景情况:
- 传统的虚拟现实 (VR) 门户提供有限的视野 (FoV),阻碍用户沉浸在次要环境中.
- 在多环境虚拟现实中增强用户体验,需要对门户互动采取新的方法.
- 同时存在 (SP) 的概念对于理解不同虚拟空间的用户参与至关重要.
研究的目的:
- 引入和评估VR门户的同时存在 (SP) 连续性.
- 调查新型门户覆盖技术对用户体验和存在的影响.
- 探索情境激活的重叠策略,以优化多环境VR交互.
主要方法:
- 门户覆盖技术的开发:轮,混合 (透明度/笔) 和绝对.
- 实现上下文激活的重叠,以适应用户需求.
- 用户研究评估重叠对SP连续和用户体验指标的影响.
主要成果:
- 在初级和二级虚拟环境中,可以实现高同时存在 (SP).
- 覆盖技术显著影响了整个SP连续的用户存在和体验.
- 混合覆盖提供了平衡的SP,而轮优先考虑主要存在,绝对优先考虑次要存在.
结论:
- 门户覆盖在扩展FoV和增强与二级VR环境的参与方面是有效的.
- 覆盖选择极大地影响了初级和二级世界存在以及整体可用性之间的平衡.
- 背景激活的混合覆盖为可适应和平衡的多环境虚拟现实体验提供了有希望的方法.
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