卡片,立方体和协作:关于开发教育桌面游戏的案例研究
Brinley Kantorski1,2, Kelly Bruzdewicz2, Sarah Will2
1Department of Biological Sciences, School of Science and Engineering, Duquesne University, 600 Forbes Ave., Pittsburgh, PA 15282 USA.
概括
本研究介绍了N.O.V.E.L.,这是一款旨在改善公众对疫苗开发的理解的教育桌面游戏. 该游戏模拟了疫苗研究,开发和分发过程,以加强科学沟通.
科学领域:
- * 基于游戏的学习
- * * 科学传播是科学传播.
- * 疫苗开发教育教育
背景情况:
- *公众对疫苗研究,开发和安全协议的理解有限.
- * 需要引人入胜的教育工具来解决复杂的科学主题.
- *游戏为学生的参与和知识获取提供了独特的好处.
研究的目的:
- * 检查一个以疫苗开发为重点的教育棋盘游戏的开发过程.
- * 提高公众对疫苗制造方面的综合措施的了解.
- * 探索基于游戏的学习对传达复杂的科学概念的有效性.
主要方法:
- * 在游戏开发中使用修改后向设计方法.
- * 包含代设计,专家咨询,原型设计和游戏测试.
- *专注于平衡教育目标与引人入胜的游戏机制.
主要成果:
- * 开发了N.O.V.E.L.L. 的 (新观察到的极端致命性的变体),一个10岁以上的合作式棋盘游戏.
- * 综合教育标准,教师资源和课堂使用的补充媒体.
- * 确定了设计有效教育桌面游戏的最佳实践.
结论:
- *教育类棋盘游戏可以有效地传达复杂的科学概念,如疫苗开发.
- *对教育内容和游戏的平衡方法可以提高学习和乐趣.
- *基于游戏的学习为科学传播和公众参与提供了一个强大的平台.
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