青少年中的游戏化和动机. 从体育教育的系统审查
Alejandro Sal-de-Rellán1, Álvaro Hernández-Suárez1, Ariadna Hernaiz-Sánchez1
1Department of Education and Educational Innovation, Faculty of Law, Education and Humanities, Universidad Europea de Madrid, Madrid, Spain.
Frontiers in psychology
|April 8, 2025
概括
游戏化有效地提高了青少年体育运动的动力. 虽然它增强了自主和社会技能,但它对学术和运动技能的影响需要更多的研究.
科学领域:
- 运动学 运动学
- 教育心理学教育心理学
- 卫生教育卫生教育教育
背景情况:
- 青少年参与体育教育的比例下降,影响健康.
- 动机是保持参与度的一个关键挑战.
- 游戏化是一种提高动机的潜在策略.
研究的目的:
- 系统地审查游戏化在提高中学和高中体育教育的动机方面的有效性.
- 在这种情况下,确定游戏化的额外好处和局限性.
主要方法:
- 按照PRISMA指南进行系统审查.
- 搜索了数据库 (Dialnet,PubMed,ERIC,Scopus,Web of Science) 来查询2015-2025年间的研究结果.
- 包括对中高中体育教育中的游戏化和动机的研究;使用PEDro规模评估质量.
主要成果:
- 19项研究证实游戏化可以提高体育运动的动力.
- 游戏化还改善了自主权,社会技能和课堂氛围.
- 对学业成绩和运动技能的影响是不确定的;如果忽略了情感-动机技能,则指出了潜在的缺点.
结论:
- 游戏化是增加体育教育动机的一个有希望的工具.
- 方法上的不一致性限制了概括性.
- 未来的研究需要对照组,更清晰的方法和长期评估.
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