短期暴露在积极的纸牌游戏中:释放情绪而不会升级游戏后的攻击性
Xuanyu Zhang1, Huina Teng2, Lixin Zhu2
1School of Mental Health, Guangzhou Medical University, Guangzhou, China.
Frontiers in psychology
|April 16, 2025
概括
玩有侵略性的纸牌游戏并没有增加侵略性. 相反,参与这些游戏改善了积极的情绪,减少了消极的情绪,增强了情绪健康.
科学领域:
- 心理学 心理学 心理学
- 行为科学 行为科学
背景情况:
- 竞争性纸牌游戏往往具有侵略性的元素.
- 一般侵略模型表明,这样的游戏可能会增加侵略性的认知,情绪和行为.
研究的目的:
- 为了检查短期攻击性纸牌游戏暴露对游戏后攻击性的影响.
- 调查对攻击性认知,情绪和行为的影响.
主要方法:
- 168名参与者接受了一场激进的纸牌游戏.
- 评估游戏后的认知 (空间暗示任务),情绪 (积极和消极影响时间表) 和行为 (迷宫选择任务).
- 使用宾夕法尼亚州情感识别测试来探索情感认知偏见.
主要成果:
- 短期接触攻击性纸牌游戏并没有显著增加攻击性认知或行为.
- 在游戏中的侵略行为减少了负面情绪,增加了积极情绪.
- 一个趋势表明,参与者认为中性情绪是幸福.
结论:
- 纸牌游戏中的侵略性元素可能会增强情绪健康,但不会增加游戏后的侵略性.
- 需要进一步研究攻击性纸牌游戏的长期影响.
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