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Updated: May 13, 2025

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Measuring Engagement of Spectators of Social Digital Games
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游戏化要素与社会和人为因素之间的关系,使用简单的添加权重方法.
Luz Marcela Restrepo-Tamayo1, Gloria Piedad Gasca-Hurtado1, Liliana Machuca-Villegas1,2
1Faculty of Engineering, Universidad de Medellín, Medellín, Colombia.
PloS one
|April 16, 2025
概括
游戏化通过刺激社会和人为因素 (SHF) 来提高软件开发的生产力. 本研究确定了游戏化元素和SHF之间的关键关系,以指导战略设计以提高团队绩效.
科学领域:
- 软件工程 软件工程 软件工程
- 人与计算机的交互
- 组织心理学 组织心理学
背景情况:
- 软件开发的生产力对组织至关重要,但传统上专注于技术因素.
- 社会和人力因素 (SHF) 显著影响生产力,但往往被忽视.
- 游戏化提供了一种积极影响SHF和提高性能的策略.
研究的目的:
- 确定游戏化元素和SHF影响软件开发团队生产力的关系.
- 为设计针对特定SHF量身定制的有效游戏化策略提供基础.
- 扩展对游戏化对软件开发性能影响的分析.
主要方法:
- 专家数据收集的评分模板的开发.
- 应用简单增量权重 (SAW) 方法进行重要性计算.
- 基于三个标准的分析:累积得分,纳入匹配和值.
主要成果:
- 量化了特定的游戏化元素和SHF之间的关系的重要性.
- 建立了设计游戏化干预措施的参考值.
- 证明了游戏化,SHF和软件开发生产率之间的联系.
结论:
- 了解游戏化和SHF之间的关系对于提高软件开发生产率至关重要.
- 这些发现有助于设计和实施有针对性的游戏化策略.
- 这项研究为软件开发绩效分析提供了更全面的方法.
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