在线会议场景的有趣的反坐式互动:通过设计方法进行研究
Jiaqi Jiang1, Shanghao Li2, Xian Li1
1School of Design, Southern University of Science and Technology, Shenzhen, Guangdong, China.
JMIR serious games
|April 18, 2025
概括
游戏化的身体互动可以减少在线会议期间的久坐行为. BIG-AOME框架指导着这些引人入胜的,反静止干预措施的设计,以实现更健康的虚拟协作.
科学领域:
- 人与计算机的交互
- 医疗信息学 医疗信息学
- 行为科学 行为科学
背景情况:
- 在线会议很普遍,但长时间坐着会给健康带来风险.
- 在线会议期间的久坐不动行为越来越令人担忧.
- 在线会议中针对反静坐行为的设计干预措施尚未得到充分探索.
研究的目的:
- 调查在线会议的反静止互动的设计.
- 了解用户体验与游戏化的身体互动.
- 在虚拟协作期间减轻久坐的行为.
主要方法:
- 通过设计方法进行研究,与11名共同设计师合作.
- 开发了3个原型和BIG-AOME框架.
- 对15名参与者进行了用户研究和定性内容分析.
主要成果:
- 游戏化的身体互动鼓励运动,减少尬.
- 无集成和长期回报增强了持续使用.
- 游戏可以充当破冰者和决策工具.
结论:
- 抗久坐的身体相互作用可以减轻久坐的行为,增强社会联系.
- BIG-AOME框架为反静止干预提供了设计指南.
- 这项研究探讨了在线会议环境中物理交互的设计空间.
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