了解视频游戏设计特征和失调的游戏模式之间的相互作用:呼吁在互动主义框架中定未来的研究方向
Maèva Flayelle1, Mélina Andronicos2, Daniel L King3
1Institute of Psychology, University of Lausanne, Lausanne, Switzerland.
Addictive behaviors reports
|April 28, 2025
概括
进一步研究视频游戏设计和有问题的游戏是必不可少的. 研究应该采用互动主义的观点,而不是线性因果关系,以更深入地了解游戏行为.
科学领域:
- 心理学 心理学 心理学
- 人与计算机的交互
- 游戏设计 游戏设计
背景情况:
- 目前关于视频游戏设计和失调游戏的研究不足.
- 现有的研究通常采用线性因果模型,限制了全面的理解.
研究的目的:
- 突出视频游戏设计的先进研究的需要及其与游戏行为的关系.
- 倡导从线性到互动主义的研究方法的范式转变.
- 提出新的研究方向和适当的研究设计.
主要方法:
- 文献综述和现有研究的综合.
- 因果与相互作用主义模型的概念分析.
- 制定未来研究的框架.
主要成果:
- 确定了当前研究方法论中的差距.
- 线性因果模型在解释复杂的游戏现象方面的限制.
- 概述了互动主义方法,因为它更适合研究视频游戏设计和失调游戏.
结论:
- 未来的研究必须优先考虑互动主义框架,以了解游戏设计和游戏行为之间的多方面的关系.
- 采用多样化的研究设计将在数字游戏和福祉领域产生更强大和更适用的发现.
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