:

Rumeysa Kuruoğlu1, Angela Attwood1,2, Ian Penton-Voak1,2

  • 1School of Psychological Science, University of Bristol, 5 Priory Rd, Bristol, BS8 1TU, United Kingdom, 44 1173746633.

JMIR serious games
|May 1, 2025
PubMed
概括

与传统方法相比,游戏化认知偏差修改 (GCBM) 有效地改善了情绪识别和即时情绪. 这种新的方法表明,它有望解决抑郁症中情绪相关的认知偏见.