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相关概念视频

Design Example: Resistive Touchscreen01:14

Design Example: Resistive Touchscreen

245
A device engineer plays a crucial role in designing user interfaces for mobile devices. One such interface is the resistive touchscreen, which fundamentally consists of two metallic layers: a flexible upper layer and a rigid lower layer, separated by a narrow gap. The high resistance between these two layers is a key characteristic of this design.
When a user touches the screen, the two layers make contact at a specific point known as the touchpoint. This contact reduces the resistance between...
245
Design Example01:23

Design Example

308
The innovation of touch-tone telephony revolutionized the telecommunications industry by replacing the traditional rotary dial with a dual-tone multi-frequency (DTMF) signaling system. This system uses a matrix-style keypad with buttons arranged in four rows and three columns, creating 12 distinct signals each assigned to a pair of frequencies. Each button press results in a simultaneous generation of two sinusoidal tones – one from a low-frequency group (697 to 941 Hz) and one from a...
308

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相关实验视频

Updated: May 9, 2025

A Simple and Scalable Fabrication Method for Organic Electronic Devices on Textiles
06:21

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可穿戴电子产品的不可察觉的设计

Yijun Liu1,2, Séverine De Mulatier1,2,3, Naoji Matsuhisa1,2

  • 1Research Center for Advanced Science and Technology (RCAST), The University of Tokyo, Tokyo, 1538904, Japan.

Advanced materials (Deerfield Beach, Fla.)
|May 3, 2025
PubMed
概括

新的可穿戴电子产品优先考虑无形性和日常使用的舒适性. 本综述探讨了创建不可察觉的智能设备的策略和材料,这些智能设备可以无地融入用户的生活.

关键词:
电子织品 电子织品 电子织品迷你化的迷你化可伸展性 伸展性 伸展性透明度 透明度 透明度不能感知到的电子设备.可以穿戴的电子产品.

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Conformable Wearable Electrodes: From Fabrication to Electrophysiological Assessment
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A Novel Digital Platform for a Monitored Home-based Cardiac Rehabilitation Program
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相关实验视频

Last Updated: May 9, 2025

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06:21

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Published on: March 13, 2017

10.3K
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科学领域:

  • 材料科学 材料科学 材料科学
  • 电气工程 电气工程
  • 人与计算机的交互

背景情况:

  • 可穿戴的智能电子设备在医疗保健,娱乐和物联网领域越来越普遍.
  • 灵活,伸展和透气材料的进步使舒适的长期可穿戴设备成为可能.
  • 目前的可穿戴设备可能会引起自我意识和社会不适,因为它们的可见性,阻碍日常采用.

研究的目的:

  • 审查策略,以尽量减少可穿戴设备的视觉影响.
  • 讨论创建不可感知的智能电子产品的材料和技术.
  • 探索增强用户接受可穿戴技术的方法.

主要方法:

  • 关于可穿戴电子材料和设备设计的最新科学文献的审查.
  • 分析了在可穿戴电子产品中实现隐形性和舒适性的策略.
  • 讨论传感器,晶体管和显示器的进步,用于不可感知设备.

主要成果:

  • 制定策略,使可穿戴设备在视觉上不引人注目和舒适.
  • 确定不可感知电子产品的关键材料和设计原则.
  • 探索用于无集成传感器,晶体管和显示器的机制.

结论:

  • 为了获得用户认可,可穿戴设备必须既舒适又难以感知.
  • 材料选择对于开发长期,不引人注目的可穿戴电子产品至关重要.
  • 需要进一步的研究来克服挑战,并充分发挥不可察觉的可穿戴技术的潜力.