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设计和实施一个自学游戏与解决问题的方法,以改善学生的个人健康和健康的营养行为
Hossein Ajam Noroozi1, Nader Sharifi2, Hamid Joveini3
1Department of Health Education and Health Promotion, Faculty of Health, Sabzevar University of Medical Sciences, Sabzevar, Iran.
一个以健康为导向的自我学习游戏改善了小学男孩的个人健康和营养知识,态度和行为. 在干预后,解决问题的游戏有效地提高了学生的健康实践.
科学领域:
- 教育技术的教育技术
- 公共卫生 公共卫生
- 儿童发展 儿童发展
背景情况:
- 小学生需要有效的策略来促进个人健康和营养.
- 传统的健康教育方法可能无法充分吸引年轻的学习者.
研究的目的:
- 设计,实施和评估以健康为导向的自我学习游戏.
- 改善小学生的个人健康和健康营养行为.
- 在游戏中利用解决问题的方法来增强学习.
主要方法:
- 准实验性的研究设计.
- 干预组:男学生 (3-6年级) 使用以健康为导向的自我学习游戏.
- 控制组:男学生 (3-6年级) 没有游戏干预.
- 在干预之前和之后收集有关知识,态度和行为的数据.
主要成果:
- 在干预组中,干预后观察到知识 (p=0.01),态度 (p>0.001) 和行为 (p=0.01) 的显著改善.
- 在干预之前,在两组之间没有发现知识,态度或行为的显著差异.
- 以健康为导向的自学游戏在提高学生的健康知识,态度和行为方面表现出有效性.
结论:
- 以解决问题的方法为导向健康的自我学习游戏是改善小学学生个人健康和营养的有效工具.
- 这种干预积极影响学生的理解,信仰和与健康和营养相关的做法.
- 该研究强调了教育游戏在儿童公共卫生倡议中的潜力.
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