虚拟现实和平衡束训练与平衡束训练的比较 只有虚拟现实才能改善平衡
Kanokporn Pooranawatthanakul1, Jirapa Cannong1, Thanakrit Thanasombut1
1Department of Physical Therapy, Faculty of Allied Health Sciences, Chulalongkorn University, Bangkok, Thailand.
Journal of motor behavior
|May 20, 2025
概括
虚拟现实 (VR) 训练,有或没有平衡梁练习,显著改善了年轻人的平衡. 这两种方法都同样有效,为平衡增强提供了灵活的选择.
科学领域:
- 康复科学 康复科学 康复科学
- 人类运动分析 人类运动分析
- 虚拟现实应用 虚拟现实应用
背景情况:
- 资产负债表赤字会影响功能独立性,增加跌倒风险.
- 虚拟现实 (VR) 为运动技能培训提供了沉浸式环境.
- 有限的研究存在于VR和传统平衡训练的结合效果.
研究的目的:
- 调查将VR与平衡束训练相结合是否比VR单独更有效地改善年轻成年人的平衡.
- 为了在各种平衡指标上比较VR-only与联合VR和平衡束训练的有效性.
主要方法:
- 39名年轻人被随机分为三个组:VR与平衡束训练,VR单独或对照组.
- 虚拟现实小组参与了5分钟的绳子行走游戏,每天4次,每周3天,持续4周.
- 在干预前和后评估平衡,使用Neurocom平衡大师.
主要成果:
- 与对照组相比,VR两组均显示出平衡的显著改善.
- 关键的改进包括减少并列步行摇摆,增加运动速度,提高稳定性游览的限制,减少单腿姿势摇摆.
- 在VR和平衡束组合组和VR单独组之间没有观察到平衡改善的显著差异.
结论:
- 虚拟现实 (VR) 与平衡束训练相结合以及单独的VR都能有效地改善年轻人的平衡.
- 无论哪种培训方法都可以用于提高这一群体的平衡表现.
- 这些发现支持使用VR作为平衡康复的可行工具.
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