对于老年人来说,触觉驱动的严的纸牌游戏:用户偏好研究
Xin Huang1, Nazlena Mohamad Ali1, Shafrida Sahrani1
1Institute of Visual Informatics, Universiti Kebangsaan Malaysia, Bangi, Selangor, Malaysia.
JMIR serious games
|May 27, 2025
概括
老年人更喜欢移动卡牌游戏中的轻微触觉反,认为它可以提高认知能力并减少视觉依赖. 建议对长期影响进行进一步的研究.
科学领域:
- 人与计算机的交互
- 老年学是一门学科.
- 游戏设计 游戏设计
背景情况:
- 触觉反通过提供触觉输入来增强用户体验和沉浸在严游戏中.
- 虽然广泛使用,但对于老年人手机认真的纸牌游戏中触觉反偏好的研究是有限的.
- 这项技术可以补充视听信息,并有可能改善认知状态.
研究的目的:
- 调查老年人对移动卡牌游戏中的触觉反的偏好.
- 评估触觉反对这种人口群体认知能力和视觉信息依赖的感知影响.
主要方法:
- 在中国,对250名老年人 (平均年龄为64.78岁) 进行了一项描述性调查.
- 数据通过移动应用程序使用结构化问卷收集,并进行可靠性和有效性分析.
- 调查问卷探讨了对游戏的理解,移动集成和触觉反潜力.
主要成果:
- 63.2%的老年人更喜欢轻微的触觉反.
- 78.4%的人认为触觉反可以提高认知能力,73.6%的人认为它可以减少对视觉信息的依赖.
- 定性分析表明,减少视觉疲劳和进行认知训练有潜力.
结论:
- 老年人对移动卡牌游戏的触觉反显着感兴趣,预测认知效益和减少视觉依赖.
- 限制包括样本大小,地理范围,数字素养差异,自我报告的数据和缺乏纵向评估.
- 建议进行纵向研究,以评估长期的认知影响,并向游戏开发人员和康复机构提供信息.
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