设计,开发和试验一个现实的虚拟现实应用程序,以分析运动中的快速方向变化:阿凡达切割场景,可更改参数
Hannah K M Tang1, Mark J Lake2, Richard J Foster2
1School of Engineering, LJMU, Liverpool, United Kingdom.
PloS one
|June 24, 2025
概括
虚拟现实 (VR) 通过模拟现实的场景来提高切割伤害评估. 一个新的虚拟现实应用程序与一个化身对手改善了生态有效性,显示了改变的膝盖力学和谨慎的运动策略.
科学领域:
- 生物力学 生物力学
- 运动科学 运动科学 运动科学
- 虚拟现实应用 虚拟现实应用
背景情况:
- 前十字带 (ACL) 损伤在切割运动中很常见,通常在生态有效性较低的环境中进行评估.
- 虚拟现实 (VR) 为创建更现实的体育伤害评估提供了一个潜在的解决方案.
- 需要验证的VR工具来研究切割生物力学和受伤风险.
研究的目的:
- 设计,开发和试点VR应用程序,用于意外的切割场景.
- 与物理评估相比,评估VR应用程序的生态有效性.
- 为了研究不同视觉线索 (箭头与化身对手) 在切割过程中对膝盖动力学和动力学的影响.
主要方法:
- 开发一个现实的虚拟现实环境,其中的avatar对手会根据用户的动作做出反应.
- 试点涉及系统测试和一个女性参与者的案例研究.
- 在三个条件下分析了25个意外的90度切割机动:物理箭头,VR箭头和VR化身对手.
主要成果:
- 围绕VR化身对手进行切割会导致膝盖引进角度,与箭头线索 (物理和VR) 所观察到的引进角度形成对比.
- 阿凡达的状态显示了下骨盆的速度和更高的切割脚的速度之前的脚跟罢工.
- 参与者调整了他们的切割策略,在接近avatar对手时表现出更多的谨慎.
结论:
- 开发的VR应用程序提供了适当的控制,并提高了切割评估的生态有效性.
- 基于avatar的VR系统可以有效地改变切割策略和膝盖生物力学.
- 这种VR应用程序有可能在研究和临床环境中为预防伤害提供更广泛的可访问性.
相关概念视频
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