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Scattering And Absorption of Light in Planetary Regoliths
Published on: July 1, 2019
Marcell Beregi-Kovacs1, Balazs Harangi1, Andras Hajdu1
1Faculty of Informatics, University of Debrecen, 4028 Debrecen, Hungary.
本研究介绍了一种基于物理的方法,用于实现现实的雾合成,改善自主导航和AR的图像现实性. 该方法模拟复杂的雾变化,在视觉保真方面表现优于传统方法.
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