听觉距离感知和外部化的综合评估
Henning M Hoppe1,2, Steven van de Par2, Virginia L Flanagin3
1Medizinische Physik and Cluster of Excellence Hearing4all, Carl von Ossietzky Universität Oldenburg, 26129 Oldenburg, Germany.
The Journal of the Acoustical Society of America
|June 27, 2025
概括
这项研究探讨了虚拟现实中的听觉距离感知和声音外部化. 房间的大小对两者都有影响,而视觉线索和回声影响了特定方面,为沉浸式音频体验提供了洞察力.
科学领域:
- 虚拟现实 虚拟现实 虚拟现实
- 听觉感知是一种听觉感知.
- 人与计算机的交互
背景情况:
- 听觉距离感知 (ADP) 和声音外部化对于沉浸式虚拟视听环境至关重要.
- 了解声学和视觉因素如何影响这些感知是实现现实的VR体验的关键.
研究的目的:
- 调查虚拟环境中的正面听觉距离感知 (ADP) 和外部化.
- 分析耳机染,房间大小,回声和视觉房间表示对听觉感知的影响.
主要方法:
- 利用与头部相关的冲动反应 (人工头部或球形模型) 用于带有/没有头部跟踪的二声和双耳耳机听觉.
- 采用游戏引擎用于头部显示视觉效果,模拟两个房间大小和一个无限空间,声学不同.
- 研究了移动虚拟扬声器对距离指示的影响.
主要成果:
- 房间的大小显著影响了ADP和外部化.
- 房间的可见性强烈地影响了ADP,导致没有视觉线索的高估.
- 反响和耳机染方法显著影响了外部化,更长的反响改善了它.
- 一个可移动的虚拟扬声器提高了距离估计的准确性.
结论:
- 听觉距离感知和外部化受到虚拟环境中的不同因素的影响.
- 视觉线索对于准确的距离感知至关重要,而反响和染则影响外部化.
- 距离估计可以在很大程度上独立于感知到的外部化,甚至对于附近的声音.
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