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"SOMS BrainSpace":一个数字严的游戏,用于本科神经科学
Anthony Tran1, Jin Y Huang1, Craig R Campbell1
1School of Medical Sciences (Education Innovation), Faculty of Medicine and Health, The University of Sydney, Sydney, New South Wales, Australia.
Anatomical sciences education
|June 27, 2025
概括
一个新的数字游戏,SOMS BrainSpace,是为了帮助神经解剖学教育而开发的. 这个严的游戏提高了学生的动力和长期的学习成绩在神经科学主题.
科学领域:
- 神经科学教育 神经科学教育
- 数字学习工具 数字学习工具
- 基于游戏的学习
背景情况:
- 神经解剖学给本科生带来了重大挑战,因为它具有复杂的空间和概念需求.
- 传统的神经解剖学教育方法可能无法完全吸引所有学习者或满足各种学习风格.
- 严的游戏提供了一个潜在的途径,以提高参与和理解复杂的科学课题.
研究的目的:
- 开发和评估SOMS BrainSpace,这是一款旨在改善神经解剖学教育的数字游戏.
- 评估SOMS BrainSpace对学生学业成绩,动机和基于游戏的学习感知的影响.
- 收集学生和学者对严游戏的实用性和有效性的定性反.
主要方法:
- 采用了混合方法的方法,包括在Unity中开发一个数字严游戏 (SOMS BrainSpace).
- 该研究包括两所澳大利亚大学的一年级盟友健康本科生 (n=91) 和神经科学学者 (n=5).
- 数据收集包括游戏前后的知识测验,半结构面试,以及对不同队伍的学期内考试成绩的分析.
主要成果:
- 学生们报告SOMS BrainSpace的高度参与,并赞赏其在个人设备上的可访问性.
- 学术界认识到神经解剖学学习的挑战,并支持集成基于游戏的学习工具.
- 虽然直接知识测试成绩没有显著差异,但使用游戏的队列在上个学期的考试中,在神经科学主题中,与前一年的队列相比,在他们的内学期考试中取得了显著更高的成绩.
结论:
- SOMS BrainSpace是一个引人入胜的工具,可以增强学生在神经解剖学方面的动力.
- 可访问的基于游戏的学习平台显示了改善神经解剖学的长期学术成果的希望.
- 对数字游戏的进一步研究可以优化将其纳入科学课程.
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