技术驱动的启动行动影响HMEAYC音乐活动中的运动模式
1Department and Graduate Institute of Early Childhood Development and Education, Chaoyang University of Technology, Taichung City, 413, Taiwan.
Scientific reports
|July 3, 2025
概括
在音乐教育中整合技术可以提高幼儿的适应能力和参与度. 与没有音乐经验的孩子相比,有音乐经验的孩子在节奏活动中表现出更好的学习过渡.
科学领域:
- 教育技术的教育技术
- 儿童发展 儿童发展
- 音乐教育 音乐教育教育
背景情况:
- 针对技术整合,正在探索幼儿整体音乐教育方法 (HMEAYC).
- 了解技术增强的音乐如何影响儿童在节奏活动中的运动和认知反应至关重要.
研究的目的:
- 在音乐节奏活动期间,分析儿童在技术集成的HMEAYC中的运动序列.
- 为了比较技术增强音乐对有和没有音乐经验的儿童的影响.
- 研究技术对年轻学习者启动行动和运动模式的影响.
主要方法:
- 来自台湾中部幼儿园的75名儿童 (3-6岁) 参加了这次活动.
- 参与者被分为两个群体:最低限度的先前音乐接触 (群体1) 和先前的音乐经验 (群体2).
- 通过使用行为编码方案 (观察,执行,正确表现,放弃,重新启动) 和顺序行为分析,分析了超过10小时的视频录制.
主要成果:
- 具有先前音乐经验的儿童 (集群2) 表现出明显更高的适应能力和反射学习,在行为状态之间更有效的过渡.
- 接触音乐最少的儿童 (集群1) 表现出较少的行为灵活性和重复的行为没有改善.
- 虽然在统计学上并不显著,但趋势表明集群之间的个人绩效 (IP) 可能存在差异,这需要进一步调查.
结论:
- 技术集成的HMEAYC增强了幼儿音乐教育中的参与度和适应能力.
- 需要有针对性的干预措施来支持音乐背景有限的儿童.
- 建议进行纵向研究,以评估技术增强型音乐教育的长期认知和社会影响.
更多相关视频
11:50Clinical Practice Protocol of Creative Music Therapy for Preterm Infants and Their Parents in the Neonatal Intensive Care Unit
Published on: January 7, 2020
26.8K
05:21Characterization of the Sense of Agency over the Actions of Neural-machine Interface-operated Prostheses
Published on: January 7, 2019
8.0K
相关概念视频
Social Facilitation
33.1K
Not all intergroup interactions lead to negative outcomes. Sometimes, being in a group situation can improve performance. Social facilitation occurs when an individual performs better when an audience is watching than when the individual performs the behavior alone. This typically occurs when people are performing a task for which they are skilled.
33.1K
Fixed Action Patterns
16.5K
A fixed action pattern (FAP) is a specific, hard-wired sequence of behaviors that occurs in response to an external stimulus, called a sign stimulus. The behavior is “fixed” because it is essentially unchangeable—proceeding similarly across individuals of a species every time it occurs.
16.5K
Social Scripts
9.9K
People tend to know what behavior is expected of them in specific, familiar settings. A script is a person’s knowledge about the sequence of events expected in a specific setting (Schank & Abelson, 1977). Essentially, scripts are a particular kind of schema, one containing default values for the features within an event. In the restaurant example, the script's features include the props (e.g., tables, menu, food, and money), the roles to be played (e.g., customer and waiter),...
9.9K
