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使用虚拟现实的创造力4P理论的实证探索
Chiara Lucifora1, Claudia Scorolli2, Aldo Gangemi1
1Department of Philosophy, Alma Mater Studiorum University of Bologna, Bologna, Italy; Institute of Cognitive Sciences and Technologies, National Research Council, Rome, Italy.
Acta psychologica
|July 5, 2025
概括
这项研究利用虚拟现实探索了创意的4P理论,发现了人,过程,产品和新闻组件之间的复杂联系. 大多数关系都显示出显著的相关性,为创造力动态提供了新的见解.
科学领域:
- 认知心理学 认知心理学
- 人与计算机的交互
- 创造力研究 创造力研究
背景情况:
- 罗德斯 (1961) 的4P理论 (人,过程,产品,媒体) 假定创造力源于这些相互作用的组成部分.
- 以前的研究已经探索了4P组件之间的关系,但使用新技术的经验研究是有限的.
研究的目的:
- 用虚拟现实 (VR) 实证地研究创意的四个组成部分 (人,过程,产品,媒体) 之间的相互关系.
- 探索VR作为创意研究平台的实用性,并确定4P模型中的新见解.
主要方法:
- 60名参与者使用VR评估创造力的探索性研究.
- 通过人格/特征问卷调查"人",通过VR交互日志调查"过程",通过对艺术品的本体分析分析"产品",通过VR中的听觉刺激调查"媒体".
主要成果:
- 在4P组件之间的6个测试关系中,在5个组件中发现了显著的相关性.
- 这些发现与先前关于人与过程,人与媒体和过程与产品关系的研究一致.
- 揭示了关于人-产品和新闻-流程关系的新见解.
结论:
- 虚拟现实为实证创造性研究提供了一个可行的平台,使得4P组件的详细调查成为可能.
- 这项研究展示了4P模型中复杂的相互作用网络,突出了未来理论和经验扩展的领域.
- 开发的方法可用于比较创造力理论,并探索诸如认知能力和专业知识等因素.
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