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在模拟游戏环境中,脑震荡报告意图与报告行为之间的关联.

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概括

高中运动员有更大的脑震荡报告意图更有可能报告模拟的脑震荡. 这种新的视频模拟方法可能会改善我们如何评估脑震荡报告行为.

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科学领域:

  • 运动医学 运动医学
  • 神经学 神经学
  • 公共卫生 公共卫生

背景情况:

  • 评估脑震荡报告的有效性是具有挑战性的,因为它依赖于行为意图,因为自我报告往往与实际行为没有相关性.
  • 在游戏中模拟的行为观察为评估脑震荡报告提供了一个可行的替代方案,当现实世界数据收集不切实际时.

研究的目的:

  • 调查脑震荡报告意图与实际脑震荡报告行为在独特的模拟游戏环境中的关联.
  • 评估一种新型视频模拟在评估运动员脑震荡报告倾向方面的有效性.

主要方法:

  • 一项涉及科罗拉多州七所高中313名高中足球运动员的更大研究的二次分析.
  • 参与者完成了基线脑震荡报告意图问卷,并随机分配到接受标准脑震荡教育或不接受.
  • 脑震荡报告行为被评估使用第一人称,2分钟的视频模拟描绘模拟脑震荡,随后是一个决定提示寻求评估或继续玩.

主要成果:

  • 报告模拟脑震荡的运动员表现出明显更高的基线脑震荡报告意图 (p < .001).
  • 基线报告意图的每一点增加与报告模拟脑震荡的概率增加相关 (1.99x为受过教育的群体,1.53x为非受过教育的群体).

结论:

  • 在模拟的游戏环境中,脑震荡报告行为与更高的基线脑震荡报告意图有关.
  • 交互式视频模拟为评估运动员的脑震荡报告意图和行为提供了一个有希望的方法.