对精神分裂症的生态和瞬间评估和干预:使用智能手机应用程序和视频游戏
Takeshi Sakurai1, Michel Birnbaum2, Y H Victoria Chua2
1Medical Innovation Center, Kyoto University Graduate School of Medicine, Kyoto 606-8507, Japan; Department of Physiology and Neurobiology, Kyoto University Graduate School of Medicine, Kyoto, Japan.
Schizophrenia research
|July 16, 2025
概括
数字技术通过在现实环境中监测症状和行为来帮助管理精神分裂症. 智能手机应用程序和视频游戏为精神病治疗的及时评估和干预提供了新的途径.
科学领域:
- 精神病学是一个精神病学.
- 数字健康数字健康
- 行为科学 行为科学
背景情况:
- 精神分裂症的治疗需要持续监测情境依赖的症状.
- 数字技术为生态评估和干预提供了新的工具.
研究的目的:
- 审查用于精神分裂症管理的数字技术应用.
- 讨论使用精神分裂症数字工具的机遇和挑战.
主要方法:
- 对智能手机应用程序的审查,以对负面症状和认知障碍进行生态瞬间评估.
- 检查远程平台,如视频游戏,用于认知评估和干预.
主要成果:
- 数字工具可以实时监测自然环境中的行为和症状.
- 各种数字方法显示出在整个精神分裂症疾病过程中及时评估和干预的潜力.
结论:
- 数字技术为精神分裂症预防,评估和干预提供了重大机会.
- 解决障碍对于在精神病治疗中有效实施数字健康解决方案至关重要.
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