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相关概念视频

Purposive Learning01:22

Purposive Learning

207
E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
207
Observational Learning01:12

Observational Learning

317
Albert Bandura's observational learning, also known as imitation or modeling, occurs when a person observes and imitates another's behavior. It is a quicker process than operant conditioning. A well-known example is the Bobo doll study, where children who saw an adult acting aggressively towards the doll were more likely to act aggressively when left alone, compared to those who observed a nonaggressive adult. Many psychologists view observational learning as a form of latent learning...
317
Introduction to Learning01:18

Introduction to Learning

534
Learning is the process of acquiring knowledge or skills through practice or experience, leading to long-lasting behavioral changes. This acquisition occurs through interaction with the environment and requires practice or experience. For instance, mastering a skill such as surfing requires considerable practice and experience, highlighting the essential role of repeated interactions with the environment in learning.
In contrast to learned behaviors, unlearned behaviors such as crying, sexual...
534
Modeling and Similitude01:12

Modeling and Similitude

334
Scaled modeling is a fundamental technique in engineering, enabling the study of large and complex systems by creating smaller, manageable replicas that recreate critical characteristics of the original. In hydrology and civil infrastructure, for example, scaled models of dams help analyze water flow, turbulence, and pressure. This method allows for accurate predictions of real-world behavior within a controlled environment, significantly reducing the cost and time involved in full-scale...
334
Cognitive Learning01:21

Cognitive Learning

531
Cognitive learning is based on purposive behavior, incidental learning, and insight learning.
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
531
Steps in the Modeling Process01:14

Steps in the Modeling Process

322
Albert Bandura's theory of observational learning identifies four critical processes: attention, retention, motor reproduction, and reinforcement or motivation.
Attention is the first necessary component for observational learning. It involves focusing on what the model is doing and saying. For example, if you decide to take a drawing class to enhance your skills, you need to pay close attention to the instructor's words and hand movements. The characteristics of the model significantly...
322

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Creating Objects and Object Categories for Studying Perception and Perceptual Learning
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在计算机图形中进行游戏式学习.

Anika Jewst, Martin Eisemann, Marcus Magnor

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    此摘要是机器生成的。

    这项研究提出了一个有趣的计算机图形学习方法,整合了流动,构造主义和认知负载理论. 该方法将讲座与实践练习相结合,显示了积极的学生接待和项目成果.

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    相关实验视频

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    科学领域:

    • 计算机图形教育教育 计算机图形教育
    • 教育心理学教育心理学

    背景情况:

    • 传统的计算机图形课程往往在学生的参与和复杂主题理解方面扎.
    • 现有的学习理论,如流动,构造主义和认知负载,为改善教育方法提供了框架.

    研究的目的:

    • 介绍和评估计算机图形的游戏式学习方法.
    • 提高学生对复杂的计算机图形概念的理解和实际应用.
    • 通过使用可访问的在线工具提供可扩展和适应的教育方法.

    主要方法:

    • 一个两阶段的学习方法:理论讲座,然后是实际的,动手练习.
    • 应用学习理论 (流动,构造主义,认知负载) 来设计练习.
    • 在专注于转换的第二年本科计算机图形课程中的实施.
    • 通过学生反和分析最终项目质量的评估.

    主要成果:

    • 学生的反表明,他们对游戏式学习方法的接受是积极的.
    • 最终项目的质量表明了有效的学习和参与.
    • 该方法在特定的本科计算机图形学背景下被证明有效.

    结论:

    • 游戏式学习方法是计算机图形教学的一个可行和有效的方法.
    • 学习理论和实践练习的整合增强了学生的体验和成果.
    • 自由可用的在线工具促进了这种方法的采用和扩展到其他课程和主题.