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相关概念视频

Virtual Work01:20

Virtual Work

954
The principle of virtual work states that if a body is in static and dynamic equilibrium, then the sum of all the virtual work done by all external forces and couple moments for any given virtual displacement must be zero.
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
954
Virtual Work for a System of Connected Rigid Bodies01:06

Virtual Work for a System of Connected Rigid Bodies

475
Virtual work is a powerful method used to solve problems involving several connected rigid bodies. When the system is in equilibrium, virtual work is zero. This allows the calculation of the resulting forces when a system undergoes a virtual displacement. When attempting to analyze such a system, first, use a free-body diagram, where an independent coordinate represents the configuration of the links, and mark its deflected position resulting from the positive virtual displacement.
Next,...
475
Composite Bodies00:55

Composite Bodies

1.1K
A composite body is a body made up of multiple parts, connected to form a larger, unified object. Each part has its own weight and center of gravity, which must be considered to determine the center of gravity of the composite body. In cases where the density or specific weight is constant, the center of gravity coincides with the centroid.
Composite bodies have widespread applications in mechanical engineering, from automobiles to aircraft to rockets. For example, an automobile wheel comprises...
1.1K

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相关实验视频

Updated: Sep 14, 2025

Photorealistic Learned Landscapes for Augmented Reality
06:54

Photorealistic Learned Landscapes for Augmented Reality

Published on: June 27, 2025

175

超对象:从现实世界学习的交互和多感官虚拟对象,用于增强现实.

Dooyoung Kim, Taewook Ha, Jinseok Hong

    IEEE computer graphics and applications
    |July 21, 2025
    PubMed
    概括

    超对象是先进的虚拟对象,可以反映现实世界中的对象,从而实现无的物理-虚拟交互. 这项技术可以在后元宇宙中实现沉浸式体验,弥合现实和数字模拟之间的差距.

    科学领域:

    • 计算机科学 计算机科学
    • 人与计算机的交互
    • 虚拟现实 虚拟现实 虚拟现实

    背景情况:

    • 当前的虚拟对象提供有限的感官反和动态行为.
    • 需要更丰富,集成的虚拟对象体验来进行高级模拟.

    研究的目的:

    • 介绍和定义元对象的概念.
    • 概述在后元宇宙平台上使用元对象的架构和组件.

    主要方法:

    • 嵌入属性建模,以增强物理和动作现实性.
    • 根据用户交互量身定制的自适应多感官反系统.
    • 基于场景图的智能模拟,用于可扩展的生态系统集成.

    主要成果:

    • 超对象使物理和虚拟世界之间的无同步,交互和共享成为可能.
    • 拟议的框架支持在后元宇宙智能模拟平台上的实时沉浸式体验.
    • 可穿戴的增强现实/虚拟现实设备有助于超越空间和时间障碍.

    结论:

    • 超对象代表了虚拟对象技术的重大进步.
    • 由元物体驱动的后元宇宙,促进了变革性的现实与虚拟的融合.

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  • 这种方法提高了用户交互和模拟在数字环境中的忠诚度.