盒子互动游戏:针对中国学前儿童的基于行动的分歧思维测试
Ying Du1, Yiduo Xiao2, Haoran Yang1
1Faculty of Psychology, Southwest University, Chongqing 400715, China.
Journal of Intelligence
|July 25, 2025
概括
盒子互动游戏 (BIG) 提供了一种评估幼儿创造性思维的新方法. 这种以行动为基础的工具对评估中国学龄前儿童的分歧思维充满了希望.
科学领域:
- 儿童心理学 儿童心理学
- 认知发展 认知发展
- 创造力研究 创意研究
背景情况:
- 传统的分歧思维评估依赖于口头反应,限制了它们在非常小的孩子身上使用.
- 现有的方法并不总是文化上与不同的人群相关,例如中国学龄前儿童.
- 需要适合发育和与环境相关的工具来衡量早期的创意潜力.
研究的目的:
- 引入和验证盒子交互游戏 (BIG),这是异常盒子测试 (UBT) 的改编版本.
- 评估BIG的有效性和可靠性,以测量中国学龄前儿童的分歧思维.
- 为儿童早期创造力提供文化相关和基于行动的评估.
主要方法:
- 盒子交互游戏 (BIG) 是通过简化,重组和扩展从不寻常的盒子测试 (UBT) 的行动来开发的.
- 该研究通过将BIG的分数与口头的不寻常使用任务 (UUT) 进行比较来评估BIG的融合有效性.
- 评估了内部一致性 (克朗巴赫α) 和测试重试可靠性 (类内相关系数 - ICC).
主要成果:
- 在统计学上,BIG与口头UUT的总分,流利性和原创性得分有显著的,尽管适度的相关性.
- 发现了对趋同有效性的初步支持,在BIG和UUT之间存在低至中等的关联.
- 该BIG表现出强大的内部一致性 (克朗巴赫α=0.83) 和中等的测试-重试可靠性 (流性的ICC=0.67,原创性=0.74).
结论:
- 盒子互动游戏 (BIG) 是一个有希望的,适合发育的工具,用于评估中国学龄前儿童的分歧思维.
- BIG提供了一种有价值的,以行动为基础的替代品,用于早期儿童创造力的口头评估.
- 这项研究为未来研究中国文化背景下的早期创造性思维提供了基础.
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