数字化地建立对暴力极端主义的抵御力:在游戏玩家中试用一种新的基于性别的方法
Galen Lamphere-Englund1, Mike Wilson2, Jessica White1
1Royal United Services Institute, London, United Kingdom.
Frontiers in psychology
|August 12, 2025
概括
在线游戏空间可以成为激进化的载体. 这项研究探讨了通过将"建设抵御暴力极端主义的抵御力"框架适应数字化,性别分化的游戏环境来提高游戏玩家的抵御力.
科学领域:
- 在线安全在线安全.
- 数字社会学 数字社会学
- 极端主义研究研究极端主义.
背景情况:
- 在线游戏是一个主要的社交平台,存在激进化到暴力极端主义的风险.
- 完全删除有害内容是具有挑战性的,需要专注于用户的弹性.
- 现有的弹性框架主要以离线为重点.
研究的目的:
- 定义和理解在线游戏玩家之间的弹性.
- 确定有助于数字游戏空间的弹性因素.
- 为在线,性别游戏环境适应暴力极端主义抵抗力建设框架.
主要方法:
- 适应线下集中建设抵御暴力极端主义的性框架.
- 探索数字游戏环境中的应用性.
- 考虑游戏空间和体验的性别参数.
主要成果:
- 这项研究为了解游戏玩家的弹性奠定了基础.
- 它强调需要将现有的框架适应在线环境.
- 它强调了性别在游戏社会化和激进化途径中的重要性.
结论:
- 弹性建设策略对于减轻在线游戏激进化风险至关重要.
- 构建抵抗暴力极端主义的性框架显示了适应数字空间的潜力.
- 需要进一步研究在线游戏中的性别特异性弹性因素.
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