在线和面对面的正念冥想可以改变皮质结构在互联网游戏障碍中的皮质结构
Haohao Dong1, Huabin Wang2, Xuefeng Xu2
1Department of Psychology, Nanjing University, Nanjing, China; Department of Psychology, Yunnan Normal University, Kunming, China.
Journal of psychiatric research
|August 14, 2025
概括
在线和面对面的正念冥想有效地减少了互联网游戏障碍 (IGD) 的严重程度. 这种干预也增强了皮质结构,为IGD治疗提供了潜在的神经解剖学点.
科学领域:
- 神经科学是一个神经科学.
- 精神病学是一个精神病学.
- 神经成像是一种神经成像.
背景情况:
- 正念冥想 (MM) 在缓解互联网游戏障碍 (IGD) 症状和改善神经功能方面表现有前途.
- 在线MM与面对面MM对皮质结构的影响,这是一个稳定的神经生物标志物,仍在调查中.
研究的目的:
- 调查在线和面对面的正念冥想对患有互联网游戏障碍的患者皮质结构的影响.
- 在治疗IGD时,将正念冥想干预与渐进肌肉放松的疗效进行比较.
主要方法:
- 100名IGD患者被随机分为面对面的MM,在线MM或渐进性肌肉放松 (PMR) 组.
- 皮层厚度,体积,面积和局部化指数 (LGI) 在干预前和后使用FreeSurfer进行了分析.
- 进行了群组比较和基于种子的结构共变性分析.
主要成果:
- 与PMR相比,在线和面对面的MM都显著降低了IGD的严重程度.
- 在MM群体和PMR群体的上时环中观察到皮层厚度增加.
- 在面对面的MM群体中,在左上旋和右脑岛中发现了LGI的显著增加.
结论:
- 在线和面对面的正念冥想都有效地减少IGD的严重程度.
- 这些MM干预措施增强皮质结构,特别是上旋和右脑岛.
- 这些发现突出了治疗互联网游戏障碍的潜在神经解剖学目标.
相关概念视频
Social Scripts
People tend to know what behavior is expected of them in specific, familiar settings. A script is a person’s knowledge about the sequence of events expected in a specific setting (Schank & Abelson, 1977). Essentially, scripts are a particular kind of schema, one containing default values for the features within an event. In the restaurant example, the script's features include the props (e.g., tables, menu, food, and money), the roles to be played (e.g., customer and waiter), the opening...
Prosopagnosia
Prosopagnosia, also known as face blindness, is the inability to recognize faces. In severe cases, individuals with prosopagnosia may not recognize close family members, including parents and spouses, by their faces. For instance, someone with prosopagnosia might walk past their child in a crowd, only realizing their mistake upon noticing their child's distinctive backpack or favorite jacket. Prosopagnosia specifically impairs facial recognition, while the recognition of other objects or...
Cognitive Development During Adulthood
Cognitive development continues throughout adulthood, undergoing significant shifts across early, middle, and late stages. Individual transition occurs from adolescent idealism to pragmatic and adaptable thinking in early adulthood. During this period, individuals learn to integrate personal beliefs with the recognition that other perspectives are equally valid. Exposure to the complexities of modern society, diverse experiences, and higher education contribute to this adaptive thought process,...
Social Foundations of Self I: Play and Game
The development of self in children is deeply rooted in social interactions, mainly through stages of play and structured games. These stages, outlined by sociologist George Herbert Mead, illustrate how children progressively learn to understand and adopt social roles, forming a cohesive sense of self.The Play Stage: Imitation and Simple Role-TakingIn the early years of childhood, the play stage is characterized by imitative behavior, where children engage in role-playing based on familiar...
Counterfactual Thinking
Counterfactual thinking is a cognitive process wherein individuals mentally reconstruct alternative versions of past events, often beginning with “what if” or “if only.” This reflective mechanism plays a significant role in shaping emotional experiences and guiding future behavior. Though typically triggered by unfavorable or unexpected outcomes, counterfactual thinking can also emerge in mundane, everyday decisions and experiences, revealing its deep entrenchment in human cognition.Types of...
Halo Effect
The halo effect is a cognitive bias in which an individual's overall impression influences judgments about their specific traits. This psychological phenomenon leads people to associate positive characteristics with those they perceive as generally good and negative characteristics with those they view as bad. This effect is particularly influential in social perception, professional evaluations, and decision-making processes.The Psychological Basis of the Halo EffectThe halo effect is rooted...


