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青少年的数字素养,数字游戏成和健康生活方式信念之间的相关性:结构方程模型分析分析
Mumin Savaş1, Ayla Tuzcu Ince2, Irem Huri Karabiyik3
1Department of Public Health Nursing, Faculty of Health Sciences, Adıyaman University, Adıyaman, Turkey.
Archives of psychiatric nursing
|August 15, 2025
概括
数字游戏成 (DGA) 对青少年健康生活习惯 (HLB) 有负面影响. 然而,更高的数字素养 (DL) 对DGA和HLB都有积极的影响,这表明DL是减轻成风险的关键.
科学领域:
- 公共卫生 公共卫生
- 青少年心理学 青少年心理学
- 数字媒体研究 数字媒体研究
背景情况:
- 数字游戏成 (DGA) 是一个日益严重的公共卫生问题.
- 增加DGA与健康生活习惯 (HLB) 的有害变化有关.
- 数字素养 (DL) 对青少年导航数字技术至关重要.
研究的目的:
- 研究青少年学生的数字素养,数字游戏成和健康生活习惯之间的关系.
- 评估数字素养如何影响数字游戏成和健康的生活习惯.
- 了解数字游戏成对青少年幸福感的影响.
主要方法:
- 一项涉及土耳其938名中学生的描述性,横截面研究.
- 通过描述性特征表格,儿童DGA尺度,DL尺度和青少年HLB尺度收集的数据.
- 在2024年5月至6月期间进行的研究.
主要成果:
- 青少年对DGA,HLB和DL的平均得分分别为15.60±5.32,59.81±11.71和72.36±14.49. 青少年的DGA,HLB和DL的平均得分分别为15.60±5.32,59.81±11.71和72.36±14.49.
- 更高的数字素养与DGA和HLB的积极影响有关.
- 增加的数字游戏成与健康的生活方式习惯有负面相关性.
结论:
- 促进非数字活动和社会责任项目可以增强青少年的时间管理和更健康的生活方式.
- 提高家长对数字素养的认识至关重要.
- 学校卫生专业人员应引导青少年进行替代活动,以减少技术成.
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