澳大利亚成年人的社交媒体使用,影响者地位和户外冒险:跨部门调查
在PubMed上查看摘要
概括
此摘要是机器生成的。社交媒体的影响者和用户在网上花费更多时间, 这凸显了平台问责制和针对性伤害预防战略的必要性.
科学领域
- 公共卫生
- 数字媒体研究
- 预防伤害
背景情况
- 越来越多人意识到社交媒体对健康的危害,
- 社交媒体的过度使用与自我伤害,网络欺凌和危险挑战有关.
- 关于社交媒体使用和环境风险的研究有限,
研究的目的
- 在澳大利亚, 检查自我报告的社交媒体时间, 影响者地位和冒险行为之间的关系.
- 考虑这些关系对伤害预防策略的影响.
- 在创建社交媒体内容的背景下调查导致风险行为的因素.
主要方法
- 在509名澳大利亚社交媒体用户中进行了横截面调查.
- 收集关于日常社交媒体使用,影响者识别和参与内容冒险的数据.
- 统计分析包括基平方测试,赔率比率和t测试以检查关联.
主要成果
- 几乎10%的参与者表示在户外冒险创建内容.
- 影响者比非影响者更容易 (48.3%) 承担风险.
- 冒险者在社交媒体上花费的时间比不冒险者多 (2.05小时).
- 多变量分析显示有影响力的人,男性和年轻人更容易冒险.
结论
- 在户外冒险创建内容与影响者地位和社交媒体使用量增加有关.
- 政策制定者应该考虑对社交媒体风险行为和平台问责制的规定.
- 社交媒体平台和公共卫生从业人员应实施干预措施以阻止有害内容并促进安全.
相关概念视频
Adolescence is a pivotal period of identity formation, during which individuals begin to answer questions central to their sense of self, such as "Who am I?" and "Who do I hope to become?" Both parents and peers play critical roles in guiding adolescents through this complex developmental phase.
Parental Influence on Identity Development
Parents serve as primary guides and managers in an adolescent's life, offering support instrumental in decision-making and personal growth....
People can go to great lengths to protect their self-image and present themselves in ways that they want others to see them. Sociologist Erving Goffman presented the idea that a person is like an actor on a stage. Calling his theory dramaturgy, Goffman believed that we use “impression management” to present ourselves to others as we hope to be perceived. Each situation is a new scene, and individuals perform different roles depending on who is present (Goffman, 1959). Think about...
Deindividuation is a form of social influence on an individual’s behavior such that the individual engages in unusual or non-normal behavior while in a group setting. Why? Because in these group settings, the individual no longer sees themselves as an individual anymore, disinhibiting their behavior and personal restraint.
History
In the late 1800s, social psychologist Gustave Le Bon first posited the hypothesis that an individual’s behavior can differ between being in a crowd...
Conformity is the change in a person’s behavior to go along with the group, even if that person does not agree with the group.
Asch’s Original Study
Solomon Asch conducted several experiments in the 1950s to determine how people are affected by the thoughts and behaviors of other people. In one study, a group of participants was shown a series of printed line segments of different lengths: a, b, and c. Participants were then shown a fourth line segment: x. They...
Social proof is a form of persuasion based on comparison and conformity. People compare their behavior and actions to what others are doing and will change to conform to do what their peers do.
A good example of social proof is from laugh tracks on television shows. Fullery & Skeffington (1974) found that adding group laughter sounds to material increased how humorous the participants perceived that material, regardless of whether the content itself was funny or not. By adding a laugh...
People tend to know what behavior is expected of them in specific, familiar settings. A script is a person’s knowledge about the sequence of events expected in a specific setting (Schank & Abelson, 1977). Essentially, scripts are a particular kind of schema, one containing default values for the features within an event. In the restaurant example, the script's features include the props (e.g., tables, menu, food, and money), the roles to be played (e.g., customer and waiter),...

