视听角度和语音不一致性不会影响虚拟现实中的视听语言短期记忆
Cosima A Ermert1, Manuj Yadav1, Jonathan Ehret2
1Institute for Hearing Technology and Acoustics, RWTH Aachen University, Aachen, Germany.
PloS one
|August 22, 2025
概括
虚拟现实 (VR) 使用头戴显示器 (HMD) 尽管有视听不匹配,但不会显著影响语言短期记忆. 视听语音序列回忆任务在显示类型和不一致性方面表现出强大.
科学领域:
- 认知心理学
- 虚拟现实研究
- 人与计算机的互动
背景情况:
- 虚拟现实 (VR) 环境在研究中越来越多地用于模拟现实场景.
- 虚拟现实中的视觉元素可能会影响听觉信息的处理,特别是当视听信息不一致时.
- 头戴式显示器 (HMD) 提供沉浸式虚拟现实体验,引发了对认知任务的影响的问题.
研究的目的:
- 研究虚拟现实中的视听不一致对口头短期记忆的影响.
- 使用HMD与传统计算机显示器进行口头短期记忆任务的性能比较.
- 在不同的视听条件下评估视听语音序列回忆 (avVSR) 任务的稳定性.
主要方法:
- 使用HMD和计算机显示器进行了两次实验.
- 有关角度和声音的视听不一致.
- 使用呈现数字序列的嵌入式对话代理 (ECA) 开发了一个视听语言序列回忆 (avVSR) 任务.
主要成果:
- 在HMD和计算机显示器显示器之间没有发现正确回忆数字的显著差异.
- 主观评估表明在HMD状态下存在的感觉更强.
- 在监视器上观察到极端角度不一致的微小,微不足道的回忆增加;响应时间没有受到影响.
结论:
- 视听语音串行回忆任务对HMD和计算机显示器的角度和语音视听不一致性具有稳定性.
- 在经过测试的场景中,VR显示技术,包括HMD,似乎不会对口语短期记忆性能产生负面影响.
- 虽然HMD增强了存在,但它们并没有改变通过avVSR任务测量的基本认知性能.
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