颠覆父权主义叙述:通过参与方法对视频游戏设计的女权主义方法
Carlos Roberto Torres-Parra1, Maria Juliana Florez-Florez2, Roberto Cuervo1
1Department of Design, Pontificia Universidad Javeriana, Bogotá, Colombia.
Frontiers in sociology
|August 25, 2025
概括
在女权主义教学中, 参与式设计创造了像"Poder Violeta 2"这样的视频游戏. 这种方法赋予边缘化社区权力, 增强游戏代表性和玩家代理权.
科学领域:
- 游戏研究
- 女权主义教学
- 参与式设计
背景情况:
- 在波哥大, 公共交通对女性来说是不安全的.
- 性骚扰对女性,女性化身体和性别/性异议人士来说是一个重大问题.
- 批判性视频游戏可以解决骚扰等社会问题.
研究的目的:
- 考察参与式设计的关键视频游戏.
- 通过使用女权主义教学来开发"Poder Violeta 2".
- 通过互动媒体挑战公共交通中的性骚扰.
主要方法:
- 使用女性公共交通工具进行参与式设计.
- 在游戏开发中整合女权主义教学原则.
- 增强视频游戏特定资源 (角色,增强功能) 进行游戏和叙事.
主要成果:
- 增加游戏主角的代理权,改善边缘化群体的代表性.
- 观察到玩家体验和开发团队的质量变化.
- 通过参与过程培养持续的学习和共同创造.
结论:
- 参与式设计对于创建包容性和代表性视频游戏内容是有价值的.
- 视频游戏元素可以增强叙事和教学潜力.
- 让被排除在外的社区获得权力和参与是未来项目的关键.
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