Jove
Visualize
联系我们
JoVE
x logofacebook logolinkedin logoyoutube logo
关于 JoVE
概览领导团队博客JoVE 帮助中心
作者
出版流程编辑委员会范围与政策同行评审常见问题投稿
图书馆员
用户评价订阅访问资源图书馆顾问委员会常见问题
研究
JoVE JournalMethods CollectionsJoVE Encyclopedia of Experiments存档
教育
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab Manual教师资源中心教师网站
使用条款与条件
隐私政策
政策

相关概念视频

Conduct Disorder01:28

Conduct Disorder

106
Conduct disorder is a complex mental health diagnosis characterized by a repetitive and persistent pattern of behavior that violates societal norms, the rights of others, or age-appropriate rules. The diagnostic criteria for conduct disorder require the presence of at least three problematic behaviors within the past 12 months, with at least one occurring in the past six months. These behaviors are grouped into four categories: aggression toward people and animals; destruction of property;...
106
Socioemotional Experience and Gender Development01:30

Socioemotional Experience and Gender Development

77
Social-emotional experiences and cultural influences play significant roles in shaping gender development. During middle childhood, from ages 6 to 11, peer groups become dominant in reinforcing gender norms. Children in this age group often align with same-gender peer groups, which actively encourage behaviors that conform to traditional gender roles. For instance, boys may be discouraged from engaging in activities perceived as feminine, reinforcing culturally dictated norms about masculinity...
77
Bullying02:04

Bullying

8.5K
A modern form of aggression is bullying. As you learn in your study of child development, socializing and playing with other children is beneficial for children’s psychological development. However, as you may have experienced as a child, not all play behavior has positive outcomes. Some children are aggressive and want to play roughly. Other children are selfish and do not want to share toys. One form of negative social interactions among children that has become a national concern is...
8.5K
Self-Presentation: Self-Monitoring and Self-Handicapping02:05

Self-Presentation: Self-Monitoring and Self-Handicapping

40.2K
People can go to great lengths to protect their self-image and present themselves in ways that they want others to see them. Sociologist Erving Goffman presented the idea that a person is like an actor on a stage. Calling his theory dramaturgy, Goffman believed that we use “impression management” to present ourselves to others as we hope to be perceived. Each situation is a new scene, and individuals perform different roles depending on who is present (Goffman, 1959). Think about...
40.2K
Psychological and Sociocultural Causes of Schizophrenia01:29

Psychological and Sociocultural Causes of Schizophrenia

185
Schizophrenia, a complex psychiatric disorder, has been historically misunderstood. Early psychological theories attributed its origins to childhood trauma and unresponsive parenting. However, contemporary research largely rejects these notions, favoring the vulnerability-stress hypothesis. This model proposes that individuals with a genetic predisposition to schizophrenia may develop the disorder following exposure to significant environmental stressors. Notably, studies on high-risk...
185
Social Scripts02:10

Social Scripts

9.9K
People tend to know what behavior is expected of them in specific, familiar settings. A script is a person’s knowledge about the sequence of events expected in a specific setting (Schank & Abelson, 1977). Essentially, scripts are a particular kind of schema, one containing default values for the features within an event. In the restaurant example, the script's features include the props (e.g., tables, menu, food, and money), the roles to be played (e.g., customer and waiter),...
9.9K

您也可能阅读

相关文章

通过共同作者、期刊和引用图与本文相关的文章。

排序
Same author

Letter to the Editor: Elderspeak as a Personhood and Safety Signal in Psychiatric and Addiction Care.

Journal of advanced nursing·2026
Same author

Interpreting particulate matter-depression trajectory findings: Baseline adjustment, mixtures, and mediation.

Psychiatry and clinical neurosciences·2026
Same author

Dopaminergic-Nitrergic Microcircuitry in the Paraventricular Nucleus: Translational Relevance for Psychiatric Practice.

Anatomia, histologia, embryologia·2026
Same author

Implementing Reserved Therapeutic Space in Acute Mental Health Nursing: From Protected Time to Protected Relational Practice.

Journal of psychiatric and mental health nursing·2026
Same author

Turning Phenomenology Into Dual-Diagnosis Care for Bipolar Disorder.

Bipolar disorders·2026
Same author

Embedding emotional intelligence in ward systems: A Taiwanese psychiatric nursing perspective.

Japan journal of nursing science : JJNS·2026

相关实验视频

Updated: Sep 9, 2025

Transcranial Direct Current Stimulation for Online Gamers
06:01

Transcranial Direct Current Stimulation for Online Gamers

Published on: November 9, 2019

8.1K

关于"互联网游戏障碍的跨文化差异"的评论

Mei-Yun Lu1, Lien-Chung Wei2

  • 1Pharmacist, Department of Pharmacy, Taoyuan Psychiatric Center, Ministry of Health and Welfare, Republic of China (Taiwan), Taoyuan City, Taiwan.

Asia-Pacific psychiatry : official journal of the Pacific Rim College of Psychiatrists
|August 31, 2025
PubMed
概括

No abstract available in PubMed .

关键词:
集体主义跨文化差异文化层面游戏类型游戏动机个人主义网络游戏障碍人格特质预防计划智能IT使用 (WIT)

更多相关视频

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

16.8K
Integrating Computerized Linguistic and Social Network Analyses to Capture Addiction Recovery Capital in an Online Community
08:53

Integrating Computerized Linguistic and Social Network Analyses to Capture Addiction Recovery Capital in an Online Community

Published on: May 31, 2019

5.3K

相关实验视频

Last Updated: Sep 9, 2025

Transcranial Direct Current Stimulation for Online Gamers
06:01

Transcranial Direct Current Stimulation for Online Gamers

Published on: November 9, 2019

8.1K
Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

16.8K
Integrating Computerized Linguistic and Social Network Analyses to Capture Addiction Recovery Capital in an Online Community
08:53

Integrating Computerized Linguistic and Social Network Analyses to Capture Addiction Recovery Capital in an Online Community

Published on: May 31, 2019

5.3K